Ship software Intellect

ochd

Banded Mongoose
The table of ship software (CRB p.151) lists Intellect as a bandwidth 10 package. I am not entirely sure what the benefit of this is. Is it that a Traveller doesn't need to be interfacing with a terminal in order to get the ship to run software -- they can just shout out 'Computer, initiate fire control' or whatever, while shooting at the pirates who have just blown through the airlock?

A ship's computer can also run normal software. So, how does the ship software package Intellect (bandwidth 10) differ to the normal software Intellect (bandwidth 1-3), or the less-sophisticated Intelligent Interface and Agent programmes? If one wanted to run Expert Engineer/3 on your ship's computer, would Intellect/1 suffice, or would you need to run ship's Intellect/10?

Thanks,

Dan.
 
The ship version allows voice command for all attached systems, where the personal computer version allows independent skill use only on that particular computer. ( Highguard has further virtual crew software that allows for multiple ships systems to run independent of the crew.)
 
I let one instance of regular Intellect to replace one person. So if you want the ship's computer to replace the Pilot and the Engineer, it would need to run two instances of Intellect plus the two Expert packages.

Since the ship's Intellect uses so much more bandwidth, it has to do much more, so I allow it to replace several people, say the crew of a small ship.

But this is obviously house rules.
 
Am I understanding Virtual Crew correctly that, for example, Virtual Crew/1 allows the ship to take the place of 5 crew members and at level-1 skill? I guess I'm just amazed at how overpowered that sounds.
 
paltrysum said:
Am I understanding Virtual Crew correctly that, for example, Virtual Crew/1 allows the ship to take the place of 5 crew members and at level-1 skill?
Yes.


paltrysum said:
I guess I'm just amazed at how overpowered that sounds.
It is easy to automate small ships by RAW.

Note that only Pilots, Sensor Operators, and Gunners can be automated by Virtual Crew. Many other crew positions can be automated by Intellect+Expert software or robots.


Since I don't like fully automated ships I basically don't allow it in my game. But Virtual Crew can certainly stand bridge watch while the Pilot takes a nap...
 
baithammer said:
The ship version allows voice command for all attached systems, where the personal computer version allows independent skill use only on that particular computer. ( Highguard has further virtual crew software that allows for multiple ships systems to run independent of the crew.)

By 'all attached systems' are you referring to ships with multiple computers? That is, for your standard Free Trader, Scout Ship, Subsidised Merchant, etc. would running Intellect plus Expert-Engineer on your personal computer be sufficient to initiate jump sequence?
 
Old School said:
Source? MgT2 does not include that limitation.

HG said:
Virtual Crew: While ships are vastly complicated to run, requiring highly trained crews, relatively simple operations can be performed by this software package. Virtual Crew can replace up to five pilots, gunners or sensor operators on board a ship, ...
 
ochd said:
By 'all attached systems' are you referring to ships with multiple computers? That is, for your standard Free Trader, Scout Ship, Subsidised Merchant, etc. would running Intellect plus Expert-Engineer on your personal computer be sufficient to initiate jump sequence?

Stuff like locks, lights, ect.
 
ochd said:
By 'all attached systems' are you referring to ships with multiple computers?
Ships are not allowed to have multiple computers.


ochd said:
That is, for your standard Free Trader, Scout Ship, Subsidised Merchant, etc. would running Intellect plus Expert-Engineer on your personal computer be sufficient to initiate jump sequence?
I do not allow it, but that is coloured by my dislike for completely automated ships.

Why would anyone hire a lot of crew if they could be replaced by an iPad?
 
Actually, ships can have 2 computers: a primary and a backup. The backup must be lower Processing score than the primary. It is unclear whether both can be operating at once, but there does not seem to be any rule against it.

The "Intellect" software for ships seems to be a different thing than the "Intellect" software that allows computers to run Expert software. I would say the former is much closer to the "Intelligent Interface" software on personal computers.
 
WingedCat said:
Actually, ships can have 2 computers: a primary and a backup. ... It is unclear whether both can be operating at once, but there does not seem to be any rule against it.
I believe the backup can't be used at the same time as the primary, but I agree it's not completely clear.
 
Probably because in an early campaign way back in classic Traveller days, the ship had an intelligent brain, I've always been partial to ships with brains. Iain Banks only reinforced that in my vision.

My logical take on Virtual Crew is that it would cover functions that the computer could perform without hands. There is already an Evade and Fire Control, so Pilot and Gunner makes sense. Sensor operator seems pretty basic, since there are plenty of automated sensor systems. I would think Astrogation would make sense, but not all functions of an Engineer. The actual Jump, probably. Repairs, I wouldn't think so unless the ship had auto-repair drones or a robot the ship could control. Same for steward or medic. At least some remote-control drone. Or an autodoc for medic, and even then, someone or something would need to deliver the patient to the autodoc.

Not RAW, but my interpretation has an option of Intellect and Virtual Crew as a separate "backup" or additional computer. It would need to be Computer/15 or above to run Intellect and Virtual Crew/0. That's MCr 4.0 right there. So there's a clear choice. What's the ROI on the ship's brain versus crew? Even considering the computer runs all three shifts, it will take a while to break even, making it more of a choice or a luxury than an economic argument for replacing your crew (okay, so factor in staterooms, common areas, etc, maybe it breaks even sooner, but then it's a design choice up front).
 
Take something like a simple Free Trader (200 Dt, J-1, M-1, 10 Staterooms, 20 Low, 80 Dt cargo):
9bzii5V.png



Add Virtual Crew and remove the crew (and their staterooms) and the bridge:
PNpGaOn.png



Automation is very profitable, if you allow it.
 
AnotherDilbert said:
Old School said:
Source? MgT2 does not include that limitation.

HG said:
Virtual Crew: While ships are vastly complicated to run, requiring highly trained crews, relatively simple operations can be performed by this software package. Virtual Crew can replace up to five pilots, gunners or sensor operators on board a ship, ...

I stand corrected. Thanks.
 
WingedCat said:
Actually, ships can have 2 computers: a primary and a backup. The backup must be lower Processing score than the primary. It is unclear whether both can be operating at once, but there does not seem to be any rule against it.

The "Intellect" software for ships seems to be a different thing than the "Intellect" software that allows computers to run Expert software. I would say the former is much closer to the "Intelligent Interface" software on personal computers.

Not that there are that many TL-16 worlds on which to obtain one, but the Conscious Intelligence program, described in High Guard, is too big for any of the computer models. It could fit on a "Core" model, but I'm not sure those are suitable for a small starship. Could you divide the Conscious Intelligence across the primary and backup computer systems on your small ship?

Geir said:
Probably because in an early campaign way back in classic Traveller days, the ship had an intelligent brain, I've always been partial to ships with brains. Iain Banks only reinforced that in my vision.

A big thumbs up on that one. Reading the Culture series has really wanted me to incorporate the concept of intelligent ships into Traveller. I realize that the 3I setting isn't really made for that, but I'm always looking for a way to shoehorn it in. :)
 
paltrysum said:
Not that there are that many TL-16 worlds on which to obtain one, but the Conscious Intelligence program, described in High Guard, is too big for any of the computer models. It could fit on a "Core" model, but I'm not sure those are suitable for a small starship. Could you divide the Conscious Intelligence across the primary and backup computer systems on your small ship?
I would not allow the software to run on several computers.

I certainly allow Core computers on any spacecraft.

If you want to run a lot of or massive software, just buy a big computer.
 
It's a functional mechanic, if not altogether logical.

A single computer ensures that that all ship systems are coordinated, energy distributed to where it's needed.
 
paltrysum said:
Not that there are that many TL-16 worlds on which to obtain one, but the Conscious Intelligence program, described in High Guard, is too big for any of the computer models. It could fit on a "Core" model, but I'm not sure those are suitable for a small starship. Could you divide the Conscious Intelligence across the primary and backup computer systems on your small ship?

I'd say no. Running completely separate programs on completely separate computers is one thing. Splitting it across two computers?

That said, while TL 16 computers are not listed, it's safe to assume you can get +5 Processing per TL - which suggests you can get a non-core Computer/40 at TL 16. I used it for my Xihuitl person-ship design.
 
Back
Top