snrdg121408
Mongoose
Hello everyone,
Looking at the craft readouts in the Core Rulebook, HG, Scouts, Traders and Gunboats I noticed that ship's lockers are sometimes listed and airlocks are only listed for small craft
The core rulebook, p. 110, states every ship has a ship's locker which is listed in the readouts. HG does not appear to list ship's lockers anywhere in the book. Scouts does to list them on 3 designs. Traders and Gunboats only has 1 design with a ship's locker.
Aitlocks:
Traders and Gunboats 14 times: 11 times in small craft readouts and 3 mentions as supporting text.
Scouts 11 times: 3 mentioned in the text and 8 in the readouts.
HG 15 times: 4 in readouts and the other 11 in text. Airlocks are optional for small craft and not by default.
Core Rulebook 26 times in the text and nothing in the readouts.
Why is a ship's locker an extra when a ship has at least 1?
Why, with the exception of small craft, aren't ship's lockers always listed on the readout?
Why aren't airlocks listed as a component in all designs?
The core rulebook references airlocks in the sample game play.
Thanks for any replies.
Looking at the craft readouts in the Core Rulebook, HG, Scouts, Traders and Gunboats I noticed that ship's lockers are sometimes listed and airlocks are only listed for small craft
The core rulebook, p. 110, states every ship has a ship's locker which is listed in the readouts. HG does not appear to list ship's lockers anywhere in the book. Scouts does to list them on 3 designs. Traders and Gunboats only has 1 design with a ship's locker.
Aitlocks:
Traders and Gunboats 14 times: 11 times in small craft readouts and 3 mentions as supporting text.
Scouts 11 times: 3 mentioned in the text and 8 in the readouts.
HG 15 times: 4 in readouts and the other 11 in text. Airlocks are optional for small craft and not by default.
Core Rulebook 26 times in the text and nothing in the readouts.
Why is a ship's locker an extra when a ship has at least 1?
Why, with the exception of small craft, aren't ship's lockers always listed on the readout?
Why aren't airlocks listed as a component in all designs?
The core rulebook references airlocks in the sample game play.
Thanks for any replies.