slaughterj said:would it be reasonable for someone 30' away to improved feint and throw a dagger at that person without the table being a consideration?.
Trodax said:Do you think it would be unbalancing to let shield bonuses apply even when flat-footed and feinted (so Defence would be 10+Shield in those situations instead of just 10)?
slaughterj said:I personally think they should be included, just like fighting defensively / total defense do (for feint at least; for flat-footed those generally won't come up, except maybe from surprise attackers appearing after combat has started, and as they are bonuses to Defense, they likely would still be in effect
Size is indeed included in Base Defense (10+Size).slaughterj said:Size should definitely still be included in those situations, if it isn't already, good point Sutek.
Yeah, this is true. It is something that could lead to debatable situations (and god knows I don't want those! :wink: ).foxworthy said:As for the shield issue I can see a case for it either way. The problem with a llowing the shield bonus is that you need to consider facing now. If I'm a thief and catch a soldier flat footed from "Behind" story wise I don't want him getting his shield bonus cause he wouldn't have a chance to use his shield to defend himself. Or from the side opposite the shield... I think you understand my point.
Edit: Also you may start having player say they can use thier off hand weapons to parry still if they have two weapon defense since it's liek a shield... but that's a apples and oranges really.
Well, the idea is that the shield is there, sort of like cover, regardless if you're able to defend or not.Voltumna said:I think I wouldn't allow the use of a shield bonus to parry, nor strenght bonus if a character is FF or feinted, because they are unable to defend themselves.
foxworthy said:slaughterj said:would it be reasonable for someone 30' away to improved feint and throw a dagger at that person without the table being a consideration?.
I just want to point out that you can't feint a ranged attack since the feint rules specificly mention only melee attacks.
slaughterj said:foxworthy said:slaughterj said:would it be reasonable for someone 30' away to improved feint and throw a dagger at that person without the table being a consideration?.
I just want to point out that you can't feint a ranged attack since the feint rules specificly mention only melee attacks.
Note, I included 30' range, because I was assuming people would understand ranged finesse feat was operating.
I realised that using this logic you could also claim that shields should also add their bonus to Dodge Defense. I mean if the shield is giving a bonus simply by passively being in the way of an attack, why wouldn't that also be true if you are dodging?Trodax said:Well, the idea is that the shield is there, sort of like cover, regardless if you're able to defend or not.
foxworthy said:slaughterj said:foxworthy said:I just want to point out that you can't feint a ranged attack since the feint rules specificly mention only melee attacks.
Note, I included 30' range, because I was assuming people would understand ranged finesse feat was operating.
What does ranged finesse have to do with feint?
slaughterj said:I was merging finesse and feint! :shock: Is there no feat enabling a ranged feint?
Sutek said:The RAW says that, so long as you can do either Dodge or Parry, you cannot be sneak attacked, UNLESS the form of attack precludes the one that you have to use from working.
What does that mean? It means that anytime you can't Dodge, you can get sneak attacked from range because you can't parry ranged attacks. All it takes is losing Dodge and the "ranged feignt" is entirely possible, without special feat acquisition.
Essentially, as long as the target is distracted, you can shoot from being hidden and hide again with a -10 penalty and keep getting those sneak attack shots. I dont' have the book with me, but I can't recall Feignt even specifying Melee - just that it's a roll vs. roll scenario, so I think you can even make that Bluff check from ranged (bird calls, tossing stones and other distractions might amount to a Bluff). You can even move a distance of up to you Hide Skill Rank in feet with that -10 penalty (although I house ruled it to be -10 + feet moved, so staying put and simply ducking down is the optimum tactic.)
If you try to do it without the target being distracted, it's a -20 to the Hide check, but if your target is engaged in close combat, I'd say he's pretty distracted. :wink:
foxworthy said:Sutek said:also by the COnan hide skill use thier is no -10 for the opponent being distracted. This is due to the feat that makes sniping a -10 instead of the -20. I forgot the name of the feat though. And really losing the ability to dodge is a rather rare thing in Conan.
Sutek said:Hmm...I read it in the rule book just this past weekend, under Hide. It explained both the circumstances for the -10 penalty and the -20.
:?