Last night I pitted my 750pt Fed Fleet against a friends Klingons.
During play a question arose that we couldn't find a answer for (we diced off for interpretations)
Does the Accurate trait make it easier to punch through shields?
for example a Phaser-1 at 14 inches gets +1 to hit (-1 over half range, Accurate +2), in previous games we ran it as 3+ to hit, only goes through shields on a Natural roll of a 6. Whereas last night, in the above example rolling 3 or 4 hit shields, 5+ punched through. we found this sped up the game hugely.
We came to this interpretation, as reading the Attack phase page it says "A roll of 4 or more on each Attack Dice is a hit" (p.7) which is modified by the accurate rate.
Under the shields section "Every Attack Dice that rolls a 6 will ignore Shields completely" (p.7), Similar wording so we assumed Accurate modified that as well. Is this correct?
Also, Why does the reload weapons special order cause power drain? I'm sure its a balance decision, but would love some clarification.
Reload weapons already have a drawback in the fact you need to reload them with an special order (which takes an entire turn). We might try a game where the Reload Weapons SO doesn't cause PD to see how that affects it and another where if you pass a CQC of 8 the RWSO doesn't cause power drain. thoughts?
Thanks in advance
During play a question arose that we couldn't find a answer for (we diced off for interpretations)
Does the Accurate trait make it easier to punch through shields?
for example a Phaser-1 at 14 inches gets +1 to hit (-1 over half range, Accurate +2), in previous games we ran it as 3+ to hit, only goes through shields on a Natural roll of a 6. Whereas last night, in the above example rolling 3 or 4 hit shields, 5+ punched through. we found this sped up the game hugely.
We came to this interpretation, as reading the Attack phase page it says "A roll of 4 or more on each Attack Dice is a hit" (p.7) which is modified by the accurate rate.
Under the shields section "Every Attack Dice that rolls a 6 will ignore Shields completely" (p.7), Similar wording so we assumed Accurate modified that as well. Is this correct?
Also, Why does the reload weapons special order cause power drain? I'm sure its a balance decision, but would love some clarification.
Reload weapons already have a drawback in the fact you need to reload them with an special order (which takes an entire turn). We might try a game where the Reload Weapons SO doesn't cause PD to see how that affects it and another where if you pass a CQC of 8 the RWSO doesn't cause power drain. thoughts?
Thanks in advance