Sea Witchery and Weather Witching Defensive Blast spells

Jeffreywns

Mongoose
Has anyone thought up the effects for these? My players have made it to Messantia and I'm going to get to use one of my oldest books- Pirate Isles!
Hope I didnt miss this on another thread.
 
In my game curses and nature magic have cannibalised weather witching and sea witchery so i havent thought about them that much. I'll get back to you later once i've had some time to ponder on this.
 
Weather Witchery - it could be just similar to the Prestidigation. Instead of an invisible force, a blast of winds knocks all foes away.

Sea Witchery - the enemies at 10 ft around the caster must make Fort save or start drowning as their lungs fill with sea water. Only works for things that breathe, naturally. The effect could either follow d20 drowning rules - or the targets might be Stunned and receive a certain amount of damage each round. DC20 or so Heal check might make them burst the water out.
 
Thanks for the ideas. It will help with making the NPC stand out more from the usual encountered sorceror. Having them gasp like a fish out of water will be a new (and hopefully scary) experience for them.
 
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