I think we definitely need to have them affect DD weapons - the fact that we have DD weapons in space is punishment enough, so lets consider our types first:
Meson screens - well in-light of recent rulings, these will really only work on Spinal Weapons, which are DD weapons. This is a must have as well - you need a defense versus Meson anyways!
Nuclear screens - the only DD nuclear are the fusion bays really.
Now the mechanics
a) Basic usage - each screen reduces damage by 2D, (previously you'd add the Screen operator skill, do we want this? yes no?)
b) What would the mechanic by vs DD? - we know it removes the radiation trait - great. I actually think the mechanics can continue to be as is.. each screen reduces the damage by 2D, but you need 5 operational screens to remove 1DD - dead simple.
c) Maximum number of screens. Screens used to be like point-defense before (which was good), you would use them against separate attacks at cumulative -1s. But we still need a maximum numbers of screens usable on a single attack? Or do we? They have a power-draw.. so do we even have a worry? consider:
You want to use 10x nuclear dampeners (200 tons...) to reduce that incoming fusion bay blast by 2DD - great - thats 200 (yes 200) power!... Oh here comes the second attack? Thats 200 power again, and now your check is at -1..
I think this actually adds a LOT of customization and flavour/options to ship design. We dont have artificial limits, but instead we allow players to have full freedom with their defensive options.
e) Added bonus - you need to do absolutely nothing at all to allow screens to be used versus spinal weapons. Same exact system (granted, God help you unless you're basically a screen-ship... oh snap, new strategic option!)
Meson screens - well in-light of recent rulings, these will really only work on Spinal Weapons, which are DD weapons. This is a must have as well - you need a defense versus Meson anyways!
Nuclear screens - the only DD nuclear are the fusion bays really.
Now the mechanics
a) Basic usage - each screen reduces damage by 2D, (previously you'd add the Screen operator skill, do we want this? yes no?)
b) What would the mechanic by vs DD? - we know it removes the radiation trait - great. I actually think the mechanics can continue to be as is.. each screen reduces the damage by 2D, but you need 5 operational screens to remove 1DD - dead simple.
c) Maximum number of screens. Screens used to be like point-defense before (which was good), you would use them against separate attacks at cumulative -1s. But we still need a maximum numbers of screens usable on a single attack? Or do we? They have a power-draw.. so do we even have a worry? consider:
You want to use 10x nuclear dampeners (200 tons...) to reduce that incoming fusion bay blast by 2DD - great - thats 200 (yes 200) power!... Oh here comes the second attack? Thats 200 power again, and now your check is at -1..
I think this actually adds a LOT of customization and flavour/options to ship design. We dont have artificial limits, but instead we allow players to have full freedom with their defensive options.
e) Added bonus - you need to do absolutely nothing at all to allow screens to be used versus spinal weapons. Same exact system (granted, God help you unless you're basically a screen-ship... oh snap, new strategic option!)