Even for capital damage systems, I really only envision:
1 Attack roll
1 PD roll (if required - depends on attack)
1 Screen roll (if required - depends on attack)
Im not sure we should be saying Screens are automatic, but sorry PD isn't. I think it's a bit arbitrary of us to start staying what is automatic and what isn't like that. Remember, MGT1 screens were not automatic and were heavily influenced by skill (you added your skill-rank to the amount stopped by each screen).
If we make MGT2 screens automatic and random, then it literally becomes a crapshoot that is not indicative of player or crew skills. It's just a 2d6 spread and blah. Which is a step away from what MGT2 has been doing in terms of ensuring skill/crew quality validity (personal combat dodging, starship evasion, lockons, aid-gunner action, effect adding to damage in starship combat) etc etc
Again - I'm interested to see what Matt comes out with for massed screens for capital combat which will help us tailor this solution.
1 Attack roll
1 PD roll (if required - depends on attack)
1 Screen roll (if required - depends on attack)
Im not sure we should be saying Screens are automatic, but sorry PD isn't. I think it's a bit arbitrary of us to start staying what is automatic and what isn't like that. Remember, MGT1 screens were not automatic and were heavily influenced by skill (you added your skill-rank to the amount stopped by each screen).
If we make MGT2 screens automatic and random, then it literally becomes a crapshoot that is not indicative of player or crew skills. It's just a 2d6 spread and blah. Which is a step away from what MGT2 has been doing in terms of ensuring skill/crew quality validity (personal combat dodging, starship evasion, lockons, aid-gunner action, effect adding to damage in starship combat) etc etc

Again - I'm interested to see what Matt comes out with for massed screens for capital combat which will help us tailor this solution.