Okay, so here’s one suggestion on how to use the nuclear damper screens.
Stats as presented, then:
- An attack may only be affected once by a nuclear damper, regardless of the number of dampers available.
- It costs 20 power points to counter 2d6 of missile or torpedo damage, 100 power points for 1DD of fusion bay gun (5 x the 20 points of the grouped dampers). These power points are calculated from the remaining power points available from the previous turn. If the ship does not have enough/any power points left after maneuver, sensors and weapons usage, or runs out of power points resisting attacks, the nuclear damper cannot work.
- A ship must have a minimum of 1 damper / 2000 tons to cover the craft.
- The nuclear damper is controlled by a software program on large ships, though a gunner may directly control the damper with a -1 on successive rolls against different attacks.
- The energy efficient advantage may not be applied to nuclear dampers.
- Any damage inflicted by ion cannons on the same turn of attacks is removed from the power point total before applying screen limitations.