Runequest What were you thinking

Don Allen said:
So it seems like the people who remember the old versions of the game dislike the new one because they are comparing it to the content the other editions contained.

I would rather have one page of concise, non wordy, rules on how to make an attack in combat then 10 pages of wordy crunchy rules that you have to spend 10 minutes flipping through during play to find a specific rule (but that is just a personal opinion, some like their peanut butter crunchy :) )

I see the new Rune Quest as a GREAT alternative to d20 which I hate. It fixes everything I hate about d20 including...classes, levels, challenge ratings, that blasted d20 (percentiles rock!), spell slots, and a myriad of other annoying things. I see RQ as a d20 fix and that is very good imo. The d20 players guide did not come with a setting either. d20 looks good because of the amount of money Wizards of the Coast had to invest in it but it still is a poor game (again imo).

Thank you Mongoose for a game I will be using in place of d20 that is fun, quick, and plays smooth.


You will not be alone. I am sure that many players which are tired from d20 will try, love and finally use MRQ. :)
 
One of my disappointments with MRQ is that I don't see it being a strong enough alternative to draw a lot of D20 players away. Not yet anyway. I am always glad to see others come across to the style of game that MRQ now represents, however, that being a simpler and more playable fun game. I may be the biggest WOTC/D20 hater on this board, certainly right up there, so I know how you feel...
 
I see the new Rune Quest as a GREAT alternative to d20 which I hate.

Interesting, some of us feel that may be what's wrong with MRQ. So far, it just feels like it was explicitly designed to draw folks away from d20 (by being "not d20" but having just enough in common to draw people in), as opposed to making a streamlined, updated RQ.

That's fine, of course, but as a result, it's just not "RuneQuest" to me.
 
Enpeze said:
atgxtg said:
Lieutenant Rasczak said:
Perhaps we should start a Poll, who prefers which edition.

Insteresting thought, but probably meaningless. MOst of the people who visit a MRQ forum are MRQ fans. It would be like asking people what political party they belong to at a national convention.

I think its interesting. It would show what the majority on this board (and this board IS by far the most active RQ board on the net at the moment) prefers.


No, it is going to be veey biased in favor of MRQ. People who don't like MRQ in general don't stick around to be counted. I'm sort of the excetption to that rule.
 
SteveMND said:
I see the new Rune Quest as a GREAT alternative to d20 which I hate.

Interesting, some of us feel that may be what's wrong with MRQ. So far, it just feels like it was explicitly designed to draw folks away from d20 (by being "not d20" but having just enough in common to draw people in), as opposed to making a streamlined, updated RQ.

That's fine, of course, but as a result, it's just not "RuneQuest" to me.


Yes. It is RuneQuest for the D&Derinstead of RuneQuest for the RQer.

I've noticed that most of the big MRQ fans didn't seem to be very keep on RQ in the first place-at least juding by all the things they didn't like about the old RQ.
 
Lieutenant Rasczak said:
I think you'll be surprised by the results, I'm expecting a fairly even split.

I would be surprised. Doubly so considering the "is MRQ the best version of RQ" post that was running awhile back.
 
GbajiTheDeceiver said:
And it's not necessarily a Bad Thing either.

I don't particularly think it is a bad thing either. I think it's only an issue for those that wanted MRQ to be as much like RQ2/RQ3 as possible.

Don't get me wrong -- I love me my RQ3, but I think that the number of people who wanted MRQ to be as much like RQ2/RQ3 will eventually pale in comparison to those playing and loving MRQ.
 
iamtim said:
GbajiTheDeceiver said:
And it's not necessarily a Bad Thing either.

I don't particularly think it is a bad thing either. I think it's only an issue for those that wanted MRQ to be as much like RQ2/RQ3 as possible.

Don't get me wrong -- I love me my RQ3, but I think that the number of people who wanted MRQ to be as much like RQ2/RQ3 will eventually pale in comparison to those playing and loving MRQ.

I think it is an anathema to the "old guard" RQ fans. Thos ones who didn't like D&D, so they switched to RQ.

I suspect that this is one of the big dividing points about the game. Making RQ more like D&D is like making Coca-Cola more like Pepsi.
 
atgxtg said:
Enpeze said:
atgxtg said:
Insteresting thought, but probably meaningless. MOst of the people who visit a MRQ forum are MRQ fans. It would be like asking people what political party they belong to at a national convention.

I think its interesting. It would show what the majority on this board (and this board IS by far the most active RQ board on the net at the moment) prefers.



No, it is going to be veey biased in favor of MRQ. People who don't like MRQ in general don't stick around to be counted. I'm sort of the excetption to that rule.

This, your, presence is one of the big mysteries on this board. :)

Of course many active RQ fans are not on this board. This is partly because there are not many active old RQ fans out there anymore. But if you compare the amount of postings this forum generates in short time with other forums (not only RQ related ones), you will see that the interest in this game is tremendous. The most new RQ fans are younger ones which detect the system for themselves like we did several decades before. To follow this is great for me.
 
Yes. It is RuneQuest for the D&Derinstead of RuneQuest for the RQer.

I've noticed that most of the big MRQ fans didn't seem to be very keep on RQ in the first place-at least juding by all the things they didn't like about the old RQ.

In your opinion

As I have stated elsewhere , i have played RQ since 1980, and have a campaign that has run since 1988. I also play D&D 3e. Its not a mutually exclusive thing.

I like the look of new RQ and I like the fact that some excellent Glorantha stuff (if the Ralios PDF is any example) is coming in its train. I am going to play RQ in the second age , and it will be a nice change of pace from the 3rd age heroes that my main campaign has now created.

If you don't like it , fair enough, noone is forcing you to, just dont generalise about those who do.
 
atgxtg said:
I suspect that this is one of the big dividing points about the game.

Is it really THAT MUCH like D&D, though? I mean, there's no levels, no classes, no alignments. It's still skill-based and it still uses a d% central mechanic. There's still Ducks.

Really, the only things that are D&D-like are Legendary Abilities ("Feats") and Strike Ranks ("Initiative").

Given D&D's popularity, I can't see how adding a few nods to D&D -- to help ease the transition for D&D players -- is such a bad thing.
 
iamtim said:
atgxtg said:
I suspect that this is one of the big dividing points about the game.

Is it really THAT MUCH like D&D, though? I mean, there's no levels, no classes, no alignments. It's still skill-based and it still uses a d% central mechanic. There's still Ducks.

Really, the only things that are D&D-like are Legendary Abilities ("Feats") and Strike Ranks ("Initiative").

Given D&D's popularity, I can't see how adding a few nods to D&D -- to help ease the transition for D&D players -- is such a bad thing.

Because, whiole there are plenty of D&D games out there. THere are not that many RQ games out there. By catering to the D&D fans, it can be looked at as selling out the RQ fans.

My basic reaction is "The D&Ders got most of the RPG maket, why can't they leave the other games alone?"
 
iamtim said:
atgxtg said:
I suspect that this is one of the big dividing points about the game.

Is it really THAT MUCH like D&D, though? I mean, there's no levels, no classes, no alignments. It's still skill-based and it still uses a d% central mechanic. There's still Ducks.

Really, the only things that are D&D-like are Legendary Abilities ("Feats") and Strike Ranks ("Initiative").

Given D&D's popularity, I can't see how adding a few nods to D&D -- to help ease the transition for D&D players -- is such a bad thing.

Its not D&D. The old strike rank system has been a bad and inflexible rule. We noticed that in 1986 and replaced them after some test games. Then we switched to a similar system as MRQ has it now in 2006. The current strike rank rule of MRQ is not D&D nor it is RQ3. It is BRP.
 
zanshin said:
Yes. It is RuneQuest for the D&Derinstead of RuneQuest for the RQer.

I've noticed that most of the big MRQ fans didn't seem to be very keep on RQ in the first place-at least juding by all the things they didn't like about the old RQ.

In your opinion

As I have stated elsewhere , i have played RQ since 1980, and have a campaign that has run since 1988. I also play D&D 3e. Its not a mutually exclusive thing.

I like the look of new RQ and I like the fact that some excellent Glorantha stuff (if the Ralios PDF is any example) is coming in its train. I am going to play RQ in the second age , and it will be a nice change of pace from the 3rd age heroes that my main campaign has now created.

If you don't like it , fair enough, noone is forcing you to, just dont generalise about those who do.


I didn't generalize about those who do like the game. I generalized about those who don't like the game.

BTW< One reason why we can't get any unbaiased polls around here is because if anyone posts anything that is less than glowing praise about MOngoose or MRQ, someone poats a message like this.

Fine, from now on when someone says that they love the game and that it is great, I'm going to make them prove it.
 
atgxtg said:
Because there are plenty of D&D games out there. THere are not that many RQ games out there. By catering to the D&D fans, it can be looked at as selling out the RQ fans.

I regularly sell old RQ fans. I promise them some good old RQ2 Gloranthan goodness, Lure them in with Pavis and Big Rubble, and keep them up to the wee morning hours. When they pass out I slip on the chains and sell them. Usually to Morocanth, but sometimes to the Uz.

It just occurred to ma that this could have something to do with the old guards showing in the polls here. Hmm.

So, atgxtg, you up for a good old game of pre MRQ RQ?
 
atgxtg said:
Because there are plenty of D&D games out there. THere are not that many RQ games out there. By catering to the D&D fans, it can be looked at as selling out the RQ fans.

Hmm.

Well, keep in mind that I am an RQ fan. Also keep in mind that I mean no offense with this next statement. But that sounds like sour grapes, something of a "I'm gonna take my ball and go home!" thing to me. It's a very "us or them" mentality.

I could see your point if they added classes or levels or alignments or bloating hit points or fire-and-forget magic or any of the other common trappings of D&D. What they added that's D&D-like is only D&D-like if you yank the subsystems out and examine them as stand-alone entities: Legendary Abilities *are* like Feats, and Strike Rank *is* like Initiative, but MRQ is *not* a D&D-like system.

I just gotta disagree with you, my man. If the addition of those two subsystems make the transition from D&D to RQ easier for D&D players, I'm all for it. D&D *is* the most popular system out there, which makes it the most fertile ground from which to harvest RQ players.
 
Enpeze said:
This, your, presence is one of the big mysteries on this board. :)

My continued presence is a minor mystery. At first I was here becuase I was curious about RQ being ressurected. NOw, I'm sticking around mostly to see how the Companion and modular rules work.

While there are those people who like the "basic & advanced" rules approach, I'm not one of them. I'd rather thave the whole thing, so I can see what I think of it.

Depending on my reaction to the Companion I might just dump MRQ and move on to something that I like. I'm sure there are those who will be glad to see me go, too.
 
Back
Top