I just dispair that we will be flooded with books, books and more books at $25/£15 a time till we get to the D&D levels of comercial purchase insanity.
I am old enough to remember the days when some games had one book for everything you needed!! Ah the call of profit.
This is something I have a little bit of difficulty understanding.
I feel the RQ rulebook has everything needed to play a game within it, with the exception of an actual setting.......
It is indeed a point of view. I find the lack of cults (frankly they could have saved the pages for better things) the lack of game world, the lack of the other branches of magic, the fact the book is only just 130 page, most of that thinned by the horrendous border art...
In essence this is nothing more than a Player Manual D&D stylie.
Don't get me wrong, but when I put together systems I want depth and MRQ (though a welcome resurrection) is painfully bare when you consider what 'could' have been added.
My final and telling point is that most of the content is 'lifted' more from RQ2 than anything else, some rules are altered/updates (whatever) but there has really been little more added to the game than was developed 10 years ago by RQ3 (fatigue etc) and by fan-boy house rules.
This is not a book of 'new' material, it is heavily grounded in previous work. Someone has already sweated the main meat or MRQ, so I expected more from Mongoose to input their own significant content.
The book is enough to play, but hey, look how many more books are on the way for us to spend our cash on.
As stated in other threads I will see what the value per book quotient is and then consider converting the already sweated out work from my copies of RQ2/3.
Don't get me wrong I'm glad RQ is back with us, but what with cheap production art, black and white pages, intrusive border art, a character sheet that was an absolute waste of paper, a painfully bad gods section...I expected more effort and content than a rehash!