atgxtg said:I'm sure there are those who will be glad to see me go, too.
Oh no. You are a factotum here.
atgxtg said:I'm sure there are those who will be glad to see me go, too.
iamtim said:atgxtg said:Because there are plenty of D&D games out there. THere are not that many RQ games out there. By catering to the D&D fans, it can be looked at as selling out the RQ fans.
Hmm.
Well, keep in mind that I am an RQ fan. Also keep in mind that I mean no offense with this next statement. But that sounds like sour grapes, something of a "I'm gonna take my ball and go home!" thing to me. It's a very "us or them" mentality.
I could see your point if they added classes or levels or alignments or bloating hit points or fire-and-forget magic or any of the other common trappings of D&D. What they added that's D&D-like is only D&D-like if you yank the subsystems out and examine them as stand-alone entities: Legendary Abilities *are* like Feats, and Strike Rank *is* like Initiative, but MRQ is *not* a D&D-like system.
I just gotta disagree with you, my man. If the addition of those two subsystems make the transition from D&D to RQ easier for D&D players, I'm all for it. D&D *is* the most popular system out there, which makes it the most fertile ground from which to harvest RQ players.
mthomason said:I'm seeing two types of negative posts on here.
1) the people who have issues with some parts of the game, and are discussing ways to fix them.
2) the people who are bitching and whining like a bunch of spoiled children who just got told they can only have nine christmas presents this year instead of ten, and have absolutely no interest in even trying to make the game work.
Group 1, welcome
Group 2, I would probably be banned from these boards if I told you what I thought of you. I don't even know why you're here, on a board for players to talk to other players about the game they have an interest in.
mthomason said:I love the game. It is great. Here is proof why
- Simpler mechanics than d20.
- Less rules to get in the way of playing the game.
- I am a CoC player.
- It has got a relatively small, simple core book without forcing any extraneous setting information on me.
- It has got the OGL attached, and therefore opens the system up for use by a swathe of licenced and unlicenced settings. Next time I pick up a licenced setting I like it will not almost automatically follow that it has been d20ed.
- It looks like there's going to be *masses* of support for it, by both the publisher and third parties.
- It is written by a company I'm familiar with, and who interact with their customers on the internet (and IRL) rather than lock themselves away up in their offices away from their audience.
I'm seeing two types of negative posts on here.
1) the people who have issues with some parts of the game, and are discussing ways to fix them.
2) the people who are bitching and whining like a bunch of spoiled children who just got told they can only have nine christmas presents this year instead of ten, and have absolutely no interest in even trying to make the game work.
Group 1, welcome
Group 2, I would probably be banned from these boards if I told you what I thought of you. I don't even know why you're here, on a board for players to talk to other players about the game they have an interest in.
atgxtg said:I would like to think there is some overlap. I know I can be considered as doing a bit of both.
For what it's worth-"becuase we were told/sold a bill of goods that wasn't true."
Enpeze said:atgxtg said:I'm sure there are those who will be glad to see me go, too.
Oh no. You are a factotum here.
mthomason said:2) the people who are bitching and whining like a bunch of spoiled children who just got told they can only have nine christmas presents this year instead of ten, and have absolutely no interest in even trying to make the game work.
mthomason said:atgxtg said:I would like to think there is some overlap. I know I can be considered as doing a bit of both.
For what it's worth-"becuase we were told/sold a bill of goods that wasn't true."
Yeah, but you're being *constructive* about it by saying what isn't working for you and why I'm afraid, like it or not, you're actually showing an interest (intentionally or otherwise) in making things work.
Rurik said:mthomason said:Just to balance things it sometimes feels like constructive criticism can lead to an attack by pro Mongoose fanboys that blindly attack any suggestion that some of the changes made by Mongoose may have issues. They are as bad as your group 2.
atgxtg said:I'd rather try to fix something that I like rather than bury it.
mthomason said:atgxtg said:I'd rather try to fix something that I like rather than bury it.
Thats just it Anyone who does *not* think like that simply does not belong in any player community.
atgxtg said:Now I sorta got my hopes on the Companion and the rules "modularity" concept.
atgxtg said:I dread what some of the OGL RQ stuff might be like. Especially as people unfamilar withthe game will probavbly judge RQ (and I mean all of RQ too) by whatever supplements they see.
atgxtg said:I dread what some of the OGL RQ stuff might be like.
atgxtg said:It funny that many of the central concepts about MRQ are things that I don't agree with. For instance I think OGL has hurt d20 and gaming in general more than it helped.
It killed a lot of good systems when the companies dropped thier own games for a free OGL licience (to tap the D&D ,arket), and it ruined any sort of concept of quality. Now there is a lot of horrid d20 stuff out there, as anyone can write something up.
atgxtg said:It funny that many of the central concepts about MRQ are things that I don't agree with. For instance I think OGL has hurt d20 and gaming in general more than it helped. It killed a lot of good systems when the companies dropped thier own games for a free OGL licience (to tap the D&D ,arket), and it ruined any sort of concept of quality. Now there is a lot of horrid d20 stuff out there, as anyone can write something up.