RMS said:Bregales said:I played RuneQuest for about 3 sessions back in the early 90s, but remember very little; wasn't that the game where one of the player races was a duck :?: :roll:
Yep. There is much love and much hate for ducks. They come out of the world of Glorantha, which is what RQ was originally released for. I've written them out of my version of the world, but if you stop to think about it, they're no more silly than hobbits/haflings, gnomes, elves, or dwarves which are apparently much more acceptable make-believe fantasy races.
Bregales said:Thanks Darrin Kelley, I really wasn't sure about the OGL license versus d20 per se, in regards to WotC control vs. free licensing for perpetuity.
Personally, I feel that OGL is VERY clunky and extremely rules heavy. As with many of the writers on this thread, I currently own every Mongoose product except for Tito's Trading Post.
I played RuneQuest for about 3 sessions back in the early 90s, but remember very little; wasn't that the game where one of the player races was a duck :?: :roll:
Bushido said:Thats BS!!!!!!! We love Conan the way it is, is this so hard to understand? Read all the post claiming Conan RGP to be one of the best RPG.
Very very sad day.
Monsoose Publishing, you just loose me.
Fair enough, good of you to correct me. I should have written that the game mechanics are clunky. It felt like a nice change from AD&D Second edition to be able to notice things, wake up early, intimidate someone, etc., when third edition first came out, but with every product release offering yet more feats, optional rules or provisos for existing rules, D&D, Conan, D20Modern, and such games feel VERY rules intensive. One of our GMs quit GMing in frustration over arguments over rules interpretations in every session, and when I was GMing I'd get heckled every game as well over the difference between core rules interpretations vs. Mongoose's Conan rules, confusions over the differences (for example, Attacks of Opportunity, massive damage, etc.).Darrin Kelley said:Bregales said:Personally, I feel that OGL is VERY clunky and extremely rules heavy. As with many of the writers on this thread, I currently own every Mongoose product except for Tito's Trading Post.
Small point of correction here. The OGL is a license. Several game systems have been released under it. Including the 3.0 SRD, 3.5 SRD, Modern SRD, the Action! System, and a few others. So it is incorrect to refer to the SRD derived games as the OGL system.
Darrin Kelley said:What WotC can do is make D&D 4th edition a system not released under the OGL. Keep it entirely in house and unlicensed.
AURIKALKO said:HI!
EVERYTHING in the RQ/BRPSystem makes sense in the Conan milieu. I you don't agree, please play Stormbringer RPG & be green with envy for such a smooth fantasy RPS.
Great news!
Gonna break my piggy bank for this one!
Aurik
of Al
KO
RMS said:You're blunt, barbaric, and apparently can't read!![]()
Taharqua - The problem comes when (and if) Mongoose pushes a different game system onto a product line that most people are very happy with.
Enpeze wrote:
They will win many new customers with this step. And I doubt that they will loose a big part of their old customer base of d20 conan if they change the gaming system. Many of the conan fans will switch to the new system too because one or more of the following reasons:
-its simple to learn
Taharqua - That's because it is full of holes. I could write an even simpler system in one sentence: "Just do... whatever you feel like", but that doesn't mean it is a better system.
Have you played d20 Conan? I don't see how any system that uses hit locations could claim to be faster.
Enpeze - because they think system doesnt matter as long as they can play in the conan world
Taharqua - You do realize that is hypocritical, don't you? If system doesn't matter, then why switch to RQ?
slaughterj said:That seems like a very significant change and perhaps one that might require permission from the Conan licensor, as presumably the licensor's income is dependent on sales, and sales may well be impacted by such a change. It seems to make more sense to provide a rules set for Conan in that system, e.g., as little as conversion notes or as much as a full base book, rather than changing the system when you have so much already invested in the current setup, so I doubt this is happening until I see an official post on the matter.
This bears repeating (and to be honest I should have said something like this myself earlierDarrin Kelley said:However, then we have the track record of Matt and the rest of Mongoose to consider with this game line. They have absolutely bent over backwards to please and appease the fans of OGL Conan. From the Sons Of Cimmeria program, to direct author and publisher interaction with us right here. They have proven that the fans matter to them in spades.
Enpeze said:Taharqua - The problem comes when (and if) Mongoose pushes a different game system onto a product line that most people are very happy with.
Well if you and the d20 fans are the "most people" then you are right. On the other hand I am not happy with it, because its based on a clunky blown up level and character class system which I dont like (I have suffered several years playing D&D ... shrug) And the BRP fans are also not happy with it due to similar reasons. And why do Moongoose release such rumors? Maybe they are also not happy with current conan game? So lets see. YOU and your d20 fans are happy, fine for you. I and the BRP fans are not happy, bad for us. And maybe Moongoose also is not fully happy. So its not clear that it is "most" people like you stated.
bc99 said:If I may, what is the big difference between Conan D20 and the runequest system?
D20 is very much a figure-oriented rule set, whereas other gaming systems seem to be more RP or narative oriented.
Thanks for filling in the clueless![]()
Enpeze said:FYI hitlocations are simple things. You just roll a second dice (d20) to determine where you hit your enemy. Many people roll this second die with the To Hit dice, so not even a slight delay is during combat just because of the hitlocation determination.
bc99 said:If I may, what is the big difference between Conan D20 and the runequest system?
D20 is very much a figure-oriented rule set, whereas other gaming systems seem to be more RP or narative oriented.
Thanks for filling in the clueless![]()
Taharqua - "most people" I was referring to the people who are buying and using the product and making the product line very successful for Mongoose. Just because fans of X game system want in on the action doesn't justify a switch.
Taharqua - As to my familiarity with BRP, I have done scripting of both the BRP and D20 rules for Call of Cthulhu for a piece of software called KloogeWerks, so I think I can speak with some authority. I don't want to get into a system-comparison feud here, so I will simply put up a link to a prior thread on this issue where I describe the problem with the basic BRP mechanic:
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=15128&start=45
Characteristics generally don't change, and neither do attributes derived from them, such as hit points. An experienced warrior won't have any more HP than a newbie.
Taharqa said:As to my familiarity with BRP, I have done scripting of both the BRP and D20 rules for Call of Cthulhu for a piece of software called KloogeWerks, so I think I can speak with some authority. I don't want to get into a system-comparison feud here, so I will simply put up a link to a prior thread on this issue where I describe the problem with the basic BRP mechanic:
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=15128&start=45