Interesting discussion! Here's some 2 cents more from me.
Azgulor said:
So let me get this straight. Conan fans should be satisfied because we already have SO many books? We shouldn't care that RQ fans might get their books too?
No, not at all. I'm already using "your" books, so you can use "ours", too. It's not mutually exclusive.
Azgulor said:
So if three years from now and 30 books later, Mongoose says they're adapting the Conan license to say an OGL-version of HARP or Powered by GURPS or their new house system, you're not going to be dissapointed?
Disappointed, maybe. I'd still buy them, just like I do now. Upset? Not in a million years. It's just a game, for god's sake. 8)
My point is: Most of the content is the same, no matter what system the book is written for. (Granted, the class splatbooks like Hyboria's Fiercest/Fallen are an exception.)
Azgulor said:
While you still have your existing books and can continue to play, you won't miss the anticipation of new published material and feeling like a kid at Christmas with a new toy when you get a new supplement?
Not really. If that's your problem, then I got nothin'. A lot of the games I've played were out of print at the time: RuneQuest, Warhammer, 2300 AD... But then, my group is switching systems all the time, so maybe I'm weird.
Azgulor said:
1. Class and Level systems are "clunky"
Pass. That's a topic for an entirely different discussion. For now I'll just agree that it's subjective.
Azgulor said:
2. RQ is grittier and therefore better suited to Conan
Despite being on the "RQ fanboy" side, I actually disagree with that statement. Conan defeating a few dozen mooks and walking away with a few nicks and bruises is very "Conan", but almost impossible to simulate with RQ. In that respect, I admit that OGL Conan fits the source better. But, see below.
Azgulor said:
See 1. above.
Azgulor said:
4. Conan OGL is rules-heavy
Subjective now, will have to wait until we can make a fair comparison.
Azgulor said:
5. There are already "enough" books for Conan OGL
Of course, it's never enough. :wink:
I said it before, it bears repeating: I'll continue to support the Conan line even if it stays OGL forever. I can still use it for my RuneQuest games.
Azgulor said:
With regards to #1 - (snip) The Conan supplements have demonstrated via the multi-classing combos that classes and levels aren't the straightjackets they were back with AD&D.
I wholeheartedly agree that OGL Conan is a great improvement from D&D*. This has been accomplished by making it, maybe accidentally, more similar to RuneQuest. Perhaps Mongoose will go all the way, perhaps not. Fine with me either way.
Azgulor said:
With regards to #2 - Conan is Pulp fantasy. Gritty is not necessarily better. Conan fought off Belit's pirates (hero vs. superior numbers) in Queen of the Black Coast. In Conan OGL, I can do that but not without significant risk. ... (snip) Gritty games have a complete different tone than what I get when I read Howard's Conan.
Very good example, and absoutely true. No argument from me. Problem is, I like gritty. I don't really want to simulate Howard's writing in my games - but that's just me.
*For further improvement, I recommend looking at True20. But that's off-topic.