Roll20 vs Fantasy Ground
We have been playing Traveller and Pathfinder on Roll20 for the last few years. Roll20 has no support such as rulesets or adventures for Traveller, whereas the support for Pathfinder is more elaborated with very advanced and competent character sheets, rulebooks etc.
As a referee for Traveller I’m very happy with Roll20. I have made my own character sheet (there is a community version available for MgT2) which suits our needs and I can easily adapt it to support my house rules. I’m perfectly satisfied to have the rules as physical books and searchable PDFs, so I don’t see a need to have the rules available from Roll20 (especially since they wouldn’t include my homebrewed stuff).
I’m a player in Pathfinder and even though the rules are easily accessible through Roll20 our GM prefers his physical books (and online sources) and to the best of my knowledge doesn’t use the ruleset provided by Roll20.
I have no experience with Fantasy Ground but I have noticed that the provide support for MgT2, including a few adventures. To get access to all the MgT2 stuff you have to pay about the same price as the physical books (USD 50 for the core rulebook and USD 9 to 15 for an adventure). Since I naturally already have all the physical books, I’m reluctant to buy them one more time to use them with Fantasy Ground. However, if the experience for me as a referee and/or for my players is vastly improved if we switch from Roll20 to Fantasy Ground, I must at least consider it.
I would like to hear your experiences of Fantasy Ground in general and Mongoose Traveller (1st or 2nd edition) in particular.
We have been playing Traveller and Pathfinder on Roll20 for the last few years. Roll20 has no support such as rulesets or adventures for Traveller, whereas the support for Pathfinder is more elaborated with very advanced and competent character sheets, rulebooks etc.
As a referee for Traveller I’m very happy with Roll20. I have made my own character sheet (there is a community version available for MgT2) which suits our needs and I can easily adapt it to support my house rules. I’m perfectly satisfied to have the rules as physical books and searchable PDFs, so I don’t see a need to have the rules available from Roll20 (especially since they wouldn’t include my homebrewed stuff).
I’m a player in Pathfinder and even though the rules are easily accessible through Roll20 our GM prefers his physical books (and online sources) and to the best of my knowledge doesn’t use the ruleset provided by Roll20.
I have no experience with Fantasy Ground but I have noticed that the provide support for MgT2, including a few adventures. To get access to all the MgT2 stuff you have to pay about the same price as the physical books (USD 50 for the core rulebook and USD 9 to 15 for an adventure). Since I naturally already have all the physical books, I’m reluctant to buy them one more time to use them with Fantasy Ground. However, if the experience for me as a referee and/or for my players is vastly improved if we switch from Roll20 to Fantasy Ground, I must at least consider it.
I would like to hear your experiences of Fantasy Ground in general and Mongoose Traveller (1st or 2nd edition) in particular.