Marrethiel
Mongoose
Hi all,
I've been pondering how to overlay Legend onto RM. The players would like to keep classes/skills/magic items and spells. I (as gm) would love to ditch the combat system and use the Legend mechanic for skill use. So I'd apprciate some imput.
I think skills could level up normally but instead of getting a fixed bonus based on the number of ranks in a skill, you get the Legend skill increase check. This should be a relatively easy change. I'd drop profession bonus' to keep skills at comparable levels. Hit points in RM is a skill. Do I keep RM hit points or Legend? RM hits will allow for easier converting of spells, Legend for weapons and armour.
I'd like to drop the Arms Law system completely so I'm heavily leaning towards Legend combat. However this has some complications when spells are introduced. There are many spells that deal with the effects of RM combat, dealing with Stun and Bleed and Negative Skill Check results.
I haven't had a lot of experience with Legend Combat. Would it work that one level of success on an oponent deals stun, bleed or nsc and allow the other CM's when you get two levels of success or a crit?
Magic drops easy enough into the tree realms, Chanelling = Divine, Essence = Sorcery, Mentalism = Spirit Magic (the least best fit admitedly). However, this is where things start to get more iffy. If I use RM hit points the spells will be a good fit still. Legend hit points will mean I'll have to make rules for converting spells like Regen 5, where the player regenerates 5 hit points a round.
There should be a way to fit these venerable systems togther... ?!?!
PS: We do a very high power level RM / Middle Earth game and are having a break but the players want to go back to it.
I've been pondering how to overlay Legend onto RM. The players would like to keep classes/skills/magic items and spells. I (as gm) would love to ditch the combat system and use the Legend mechanic for skill use. So I'd apprciate some imput.
I think skills could level up normally but instead of getting a fixed bonus based on the number of ranks in a skill, you get the Legend skill increase check. This should be a relatively easy change. I'd drop profession bonus' to keep skills at comparable levels. Hit points in RM is a skill. Do I keep RM hit points or Legend? RM hits will allow for easier converting of spells, Legend for weapons and armour.
I'd like to drop the Arms Law system completely so I'm heavily leaning towards Legend combat. However this has some complications when spells are introduced. There are many spells that deal with the effects of RM combat, dealing with Stun and Bleed and Negative Skill Check results.
I haven't had a lot of experience with Legend Combat. Would it work that one level of success on an oponent deals stun, bleed or nsc and allow the other CM's when you get two levels of success or a crit?
Magic drops easy enough into the tree realms, Chanelling = Divine, Essence = Sorcery, Mentalism = Spirit Magic (the least best fit admitedly). However, this is where things start to get more iffy. If I use RM hit points the spells will be a good fit still. Legend hit points will mean I'll have to make rules for converting spells like Regen 5, where the player regenerates 5 hit points a round.
There should be a way to fit these venerable systems togther... ?!?!
PS: We do a very high power level RM / Middle Earth game and are having a break but the players want to go back to it.