Refits-Traveller

tytalan

Emperor Mongoose
So there seems to be some confusion over refits according to HG 2022. Under major refits it says “ Major refits cover changes in power plant, manoeuvre or jump drive, as well as changes to spinal mounts or launch facilities (such as launch tubes).” To me that’s pretty clear it costs a lot of time and money but you can change these things how you want. The problem comes under the minor refit category

Under minor refit it says this “ Minor refits are changes to any other components aboard the ship, such as weapon mounts or staterooms.” But it later says this “ Armour and other parts of the ship integral to the hull (such as configuration or reinforced structure) cannot be changed under any refit.” Which should probably be stated elsewhere in the section but it makes this next line confusing by being placed under the minor refit paragraph as is this next line “ Those items covered under a major refit cannot be increased in size but they can be reduced.”

Now the way I read it under a major refit you can increase the size of the of Jump drive, Manuever drive, Power plant, spinal mounts and Launch facilities because your moving bulkheads and restructuring the inside of the hull literally rebuilding the inside of the ship which makes sense the navy does it from time to time and it fits with the cost and time requirements. While under a minor refit you can only decrease the size of these components because you’re not doing major structural changes. But it’s been argued that you can’t increase the size of these components under and refit major or minor but the Hero class far trader is literally a refit of the Beowulf class free trader with larger jump drive. So which is it?
 
Outmoded ships may be improved by refitting; obsolete systems are replaced by newer models. All refitting must be done at an A or B starport, and jump-drives may be refitted only at A starports. Refitting involves the complete removal of an old system and the installation of a new one; for instance, if a power plant is refitted, the entire power plant is removed and a new one put in its place. Refitting takes up shipyard capacity equal to the refitting ship's tonnage.

Changes in power plant, maneuver drive, or jump drive are major changes. They cost 1.5 times the amount the new system would cost in a new ship; the time required to install major changes is one fourth the time required to build a new ship (from the construction time table).

Changes in any other ship component are minor changes. They cost 1.1 times the cost of the system in a new ship and take one tenth the time required for new ship construction.

Refitting is subject to the same time modifiers and weekly costs as in the shipbuilding rule. If several ships of a class are being refitted the same way, all ships after the first receive the time benefit. Work may proceed concurrently: if several ship systems are being replaced, the refit takes only the time required for the longest one.

The degree to which a ship may be changed is limited. Power plant, M-drive, J-drive, and spinal mount weapons may not be increased in tonnage. There may be no additional launch facilities built (although they may be removed). Armor and configuration may not be changed. The number and size of weapons bays may not be changed.


Trillion Credit Squadron
1981
 
Outmoded ships may be improved by refitting; obsolete systems are replaced by newer models. All refitting must be done at an A or B starport, and jump-drives may be refitted only at A starports. Refitting involves the complete removal of an old system and the installation of a new one; for instance, if a power plant is refitted, the entire power plant is removed and a new one put in its place. Refitting takes up shipyard capacity equal to the refitting ship's tonnage.

Changes in power plant, maneuver drive, or jump drive are major changes. They cost 1.5 times the amount the new system would cost in a new ship; the time required to install major changes is one fourth the time required to build a new ship (from the construction time table).

Changes in any other ship component are minor changes. They cost 1.1 times the cost of the system in a new ship and take one tenth the time required for new ship construction.

Refitting is subject to the same time modifiers and weekly costs as in the shipbuilding rule. If several ships of a class are being refitted the same way, all ships after the first receive the time benefit. Work may proceed concurrently: if several ship systems are being replaced, the refit takes only the time required for the longest one.

The degree to which a ship may be changed is limited. Power plant, M-drive, J-drive, and spinal mount weapons may not be increased in tonnage. There may be no additional launch facilities built (although they may be removed). Armor and configuration may not be changed. The number and size of weapons bays may not be changed.


1981
Not this edition of Traveller
 
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