Jump 6 Fleet Courier

Ok, got it to 180,218,625 Cr. Still does everything and now even has a workshop.
They use cabin space in the Reftbreaker in Great Rifts Book 1. It's definitely a long haul design.
 

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Ok, got it to 180,218,625 Cr. Still does everything and now even has a workshop.
They use cabin space in the Reftbreaker in Great Rifts Book 1. It's definitely a long haul design.
I disagree. The rules are clear it is not for long haul.

Reftbreaker is a specialty design that may not be making the run from Regina to Capital for a year. This is a regular service ship and needs to properly quarter the crew.

It says this. Bolding mine.

The Reftbreaker was a one-off project, since replicated with varying degrees of faithfulness. The original was a Type-J seeker converted by General Products into a vessel that sacrificed everything to gain a two-jump-4 capability. This permitted a historic one-ship crossing of the Great Rift in 1090.

Not the norm and not an example the Imperial Navy would follow.
 
Really? You cheaped out on the entertainment system? Wow. ;)

Where did you dig up the extra space? Ah, still shorting the mandated crew, I see. Once again, you're going to miss that mechanic. ;)
I fit 8 crew, which is the official level.

Also, barracks is fine for long term use, and it's smaller than cabin space.
 
How about the other way around, a more capable and expensive version?
Something like the Naval Scout/Courier:
400 Dt, J-6, M-6.
Regular scoops but Radiation Shielding, Improved Stealth, and Repair Drones.
A drop tank collar, so it can make two J-6 by dropping the tank.
Decent sensors with ELPI, so more difficult to detect when using active sensors. A sensor station to avoid the DM-1 for Small Bridge.
Four full staterooms with a small common area.
One laser turret, one missile turret, two sandcaster turrets. One gunner to reload the turrets.
The missile turret is for anti-missiles and sensor drones, not offensive operations.
A total of six Dt of cargo and magazine space for extended ops and at least one reload...
Skärmavbild 2025-12-27 kl. 00.13.39.png

The stealth is expensive but gives a DM- TL difference to the enemy to detect.
 
I fit 8 crew, which is the official level.

Also, barracks is fine for long term use, and it's smaller than cabin space.
I can't stop you from using it, of course, but it is against the spirit of the rules and a cheat that goes too far, in my opinion.

As for an official crew level, with Mongoose, official is a fluid and often broken standard.
 
I fit 8 crew, which is the official level.
Cabin space is for a few hours, not weeks. Use full staterooms and cut down on common area?

Also, barracks is fine for long term use, and it's smaller than cabin space.
Only for animals, eh, passengers, eh, troops, not crew.


Worse is the retro-tech computer, making it trivially cheap. At this rate every fighter will have a Core computer...
 
I believe retro-tech computers are allowed by RAW, but it's against my house rules...
It's stated as applying to ship computers if allowed by GM by Gier. No official rule on it, I think. So, standard pricing it is.

Edit: It came from the draft of the upcoming Vehicle Handbook Update, which I was a beta reader for. Definitely an optional rule.
 
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I can't stop you from using it, of course, but it is against the spirit of the rules and a cheat that goes too far, in my opinion.

As for an official crew level, with Mongoose, official is a fluid and often broken standard.
So I'll switch to Barracks instead. Less space required, still fully legal for crew, though the definition they use is rather vague; personnel who will put up with cramped conditions. Or I'll stop using common area, as Mongoose seems to think it's optional even on passenger liners. There are very few designs that use 25% of accommodation space minimum as recommended in the book.
 
Cabin space is for a few hours, not weeks. Use full staterooms and cut down on common area?


Only for animals, eh, passengers, eh, troops, not crew.


Worse is the retro-tech computer, making it trivially cheap. At this rate every fighter will have a Core computer...
Cabin space is for extended use in system, which could be weeks. It uses standard life support costs and is used extensively in small craft that are designed to be lived in or for long voyages.
 
Cabin space is for extended use in system, which could be weeks. It uses standard life support costs and is used extensively in small craft that are designed to be lived in or for long voyages.
It is not, as I quoted above, meant for weeks. The entry in high guard is framed in hours.
 
So I'll switch to Barracks instead.
Barracks for regular crew is a very long stretch...
BARRACKS
Ships designed to carry large numbers of troops tend to use barracks instead of staterooms. A barracks may only be used to carry soldiers, basic passengers or other personnel who will put up with cramped conditions. This includes marines, ship’s troops or other military personnel who have no other function aboard the ship.


Cabin space is for extended use in system, which could be weeks. It uses standard life support costs and is used extensively in small craft that are designed to be lived in or for long voyages.
CABIN SPACE
Adding cabin space gives the crew more room to move around and to access other components of the ship, such as the engines or cargo bay. However, it does not provide comfortable living space and is generally only used in interplanetary craft where passengers are only expected to be on board for a few hours.


Two Dton per crew-member in in double occupancy staterooms, and no extra common areas, is the accepted minimum since LBB2 in 1977...
 
Barracks for regular crew is a very long stretch...
I agree with your readings of these rules.

As an aside, the retrotech treatment for ship's computers came from the draft of the Vehicle Handbook Update that I beta read for. Definitely an optional rule, even if it is in the final product.
 
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