AnotherDilbert said:
steve98052 said:
Besides looking at the ticket prices in the books, one can look at prices from the point of view of what a ship operator needs to charge to make it worth their while.
Not particularly difficult, if perhaps a bit tedious.
Right. The main challenge is thinking of a reasonably comprehensive list of expense categories and enumerating them, something I don't want to attempt on a phone.
steve98052 said:
In the classic books, the interest on a starship mortgage was absurdly low, and insurance was entirely neglected.
You payed 1/240 of the ship's price for 480 months to finance 80% of the ship in CT. That works out to a 6.25% interest, not too bad in a inflation free environment.
I just did the numbers, and I got 3.985214%, for an annualized percentage rate of 4.058818%, if I did the math right. That's similar to the rate on my home mortgage, but I have a 15 year mortgage, my house is not mobile, and insurance is a condition of the loan.
Based on interest rates at the time classic was published, circa 4% was absurd. Based on today's interest rates -- which agree better with the apparent economy of the Imperium -- it's not low, but not absurd.
Yes, insurance was absent, but you could also make no insurance claims. I always assumed a loss insurance was included in the mortgage, which works if the risk is low. Hence no mortgages for risky business models.
There are several risks to commercial starships:
- Accidents, including misjump
- Manufacturing defects
- Acts of war, including things like planetary insurrections that spill into starports
- Piracy (passengers can still attempt to steal ships or kidnap crews and innocent passengers, even if ship to ship piracy doesn't work)
- Negligence, including maintenance deferred due to financial squeezes
- Attempted insurance fraud
- Skipping and ordinary mortgage default (applies only to mortgage insurance)
Those all seem to add up to considerably more than the margin of risk that can be included in lenders' cost of money (probably 1% or less) and the 4% they charge, which realistically covers only lenders' profit and the risk of default (net of value after a repossession sale).
steve98052 said:
Ordinary freight was also overlooked (with the minor exception of mail); speculative cargo was the only type of cargo described.
?? Freight was certainly included, and a much more stable source of income than passengers that were IIRC rare on marginal worlds.
It's in there? I played classic for years and only saw speculative trade, mail, passengers and adventures as income sources.
steve98052 said:
And I only described owners' costs; owners' expected profits would add to the prices customers would pay.
Of course. I tend to use 5% of investment as a minimum, based on the calculated interest rate above.
Just to pull a figure out of the air, I'd expect that owners' profits should be at least as large as the cost of the mortgage. A small time operator (like a player character) might sacrifice profit for pride of ownership, but investors wouldn't.
Condottiere said:
With a fusion engine and manoeuvre drive, intercontinental travel costs peanuts.
Some operating costs become negligible, but capital and payroll costs remain. Years ago, I read that airlines' expenses were almost equally divided between capital, payroll, and fuel. (Profits throughout the industry were approximately zero at the time.) With fusion and gravitic drives, fuel goes away, but capital and payroll remain.