This may be a very short discussion.
I have seen some people noting the problems of grandfathered designs of ships from previous editions. If you weren't bound by cannon how would you change the example ships. Anything goes, fluff changes, art changes, deck plan changes, stat changes like a change in hull size or type. Just remember any replies are opinions if you disagree with something it may be best to agree to disagree or create a new thread.
As one of the designers on HG2022, and the architect of most of the capital ships, I can tell you that it was a frustrating exercise in some ways. As you become more familiar with the rules, you can see all the improvements you could make, but if you make them, at some point a
Tigress is no longer a
Tigress, a
Plankwell is no longer a
Plankwell, etc. You either try to fit the old designs into the new construction rules, or you toss out the old altogether and make new ships.
When trying to redesign these ships faithfully, you have to wonder: Just what the heck
is Imperial Naval Doctrine? Most of these ships seem extremely vulnerable and, at the expense of some firepower, they could be made so much more effective. Maybe the Imperium just likes putting big guns into the field and doesn't care if the ships are destroyed. Maybe by inflicting maximum firepower, they believe they will force their opponents to relent before their own vulnerabilities are exposed. You have to sort of shoehorn a rationale behind the designs, because they definitely seem like they can be improved.
We could redesign them again, calling them
Tigresses,
Plankwells,
Elements,
Arakoines,
Atlantics, etc., this time using what we believe to be the most effective designs, but they would be the originals in name only, and offering a different narrative than the original designers intended.