MongooseAlisha
Banded Mongoose
A thread to send in all of your questions
I'll see what we can do!@MongooseMatt, is there a fillable PDF for PCs for the Core update 2022 coming soon? I see there's one already for 2300AD, but not for Traveller.
Thanks!
Not at this time, absolutely not@MongooseMatt, can you shed any light on the new direction for Traveller from your meeting of the minds with Marc M. and Chris G?
Charm generally just straight replaces SOC. Wealth, Sanity, and Luck don't have any roll in chargen, unless you are doing point buy and need to pay for them. I would just increase the budget for points proportional to the number of additional stats you are using.The companion has rules for new attributes (charm, luck, etc) but no details about how they integrate into character creation.
It has a point based system for character creation, but does not accomodate the new attributes.
Has any thought been given to an "Advanced Traveller" which brings all the material into an updated document set - it does not have to be a physical book, but more a SRD bible that is part of the upcoming ORC/OGL replacement.
Not really, you can have a charming scoundrel from the slums or a stuck up ignorant slob who happened to be born into wealth and status.Charm generally just straight replaces SOC. Wealth, Sanity, and Luck don't have any roll in chargen, unless you are doing point buy and need to pay for them. I would just increase the budget for points proportional to the number of additional stats you are using.
If you are using Charm instead of SOC in normal chargen (which I do), for the Noble career I just have them make the admission roll. No automatic admission because of high Charm. Everywhere else, Charm is a reasonable substitute for status.
I actually still use differences in social class as modifiers - a socialite in a lower class area, regardless of charm, may encounter resentment and bias against them, whereas, no matter how charming, wealthy, and/or educated a lower born person may be, they may never be accepted into a higher society. I use the difference between the two and the situation. For a difference of 3, a modifier of 1; 5 a modifier of 2 whereas 7 or more, becomes a modifier of 3. Whether the modifier is positive or negative depends on the situation. It is effectively a chained result based on characteristics, not a roll.Yes, Charm and Social Status are different. But there is little room for both in the Traveller game mechanics. It would be difficult to find enough situations where you'd use SOC as a die roll modifier for Travellers when you strip out general social acumen as you would when using Charm. Unless your PC happens to be a noble, social status of a wandering adventurer is going to come down to apparent wealth in most cases, if it's not just "wandering vagabond" by default. Which would either be their lifestyle expenditures (if tracking credits) or Wealth stat (if not).
For character generation purposes, though, there are no situations other than the automatic noble enlistment that you couldn't justify using Charm stat instead of SOC. And Charm is simply superior (imho) to SOC as a stat for modifying the vast majority of social die rolls once play starts. Because, as you pointed out, being a noble doesn't mean you are good in social situations and being a gutterpunk doesn't mean you are bad at them. Classic Traveller had SOC be a stat where sometimes you benefit from having a high value and sometimes from a low value. That's not how the rules work now.
Regarding Wealth, Sanity, and Luck, you could completely rework the chargen system to account for those things. That would be a large page count to do right, imho. My point above was that there is no particular application for them in the rules as written. They are designed to reflect factors in play, not in chargen.
I actually have non-nobles alter their social class based upon their living expenditure, as well as having social class affected by where they are and how they are travelling. It affects how they are treated both within and outside the polity they are in for example, an imperial noble is not going get the same greeting in the solomi rim vs the zhodoni or sword worlders.That's the approach that T5 takes. And that's super easy to do right now with the existing rules. It is essentially what my first post suggested. It only becomes complicated when you are adding more stats rather than substituting them. If you use Charm or Wealth instead of SOC, then easy peasy. If you are using Charm AND Wealth AND Social Status, then the chargen process becomes a mess.
But I don't see much purpose in having three Social stats on the same character. And if it is just that different characters use different stats for a category (like how Vargr use Charisma instead of SOC) then that's just a substitution with or without some modifier for the differences.
Personally, I think that Social Status is 98% irrelevant once the PCs become vagabond adventurers. Obviously, if you have a more localized campaign where the characters and their history are actually well known, then what people know about their past matters. But free trader is pretty much a social class of its own and folks on random planet X are not going to know whether the PC was a former street urchin or the son of a wealthy magnate. They are just going to see "Free Trader" and the level of wealth they are displaying. (The exception, of course, is if the PCs have an Imperial title of some sort).
Drop us a line at sales@mongoosepublishing.com and we will get you sorted!I picked up Behind the Claw from a flgs and didn’t realize until later that it was supposed to come with a poster map. Is it possible to get a replacement from Mongoose?
See this thread:After the whole issue with Wizards, the OGL, etc., I thought I had read that Mongoose was going to migrate their materials to the ORC license. Is this happening? How far along has the work progressed? How will this affect TAS?