MongooseAlisha
Banded Mongoose
A thread to send in all of your questions
Don't think that one ever actually got released.I've been trying get hold of MGP3839 Traveller Supplement 9: Power Armour. Was this a real release? I found it on Amazon but it was unavailable. I search mongoose and no results found. Thanks.
They are certainly all compatible but, as a base line, a G will only need Legend and the DV GM's Guide.Howdy, Mongoose! I may initiate a Deus Vult campaign for a group of nine veteran TTRPGers, and I have a question about what books everyone would need. I'm assuming each player will need the Legend core book paired with the DV training guide. However, would the GM (i.e., me) need any Legends other than the core? I couldn't tell if Legend Arms or Monsters might also come into play.
I would love a bespoke slide rule. Just sayin'.Any chance of bringing them into a future Traveller sourcebook, like the next iteration of High Guard or even the next update to the Core Rulebook?
I would love a bespoke slide rule. Just sayin'.
Um, the 2023 update has a blue box on page 163 with the formulas... I mean, 'square root' is spelled out, but I'm the guy who went nuts with the Word formula editor with that world builder thing...So, a thread opened in the Traveller forum has highlighted that the in-system travel time formulae are missing from the core rulebook. Any chance of bringing them into a future Traveller sourcebook, like the next iteration of High Guard or even the next update to the Core Rulebook?
Attached - page 10 of a facsimile print of the LBB Book 2.
View attachment 1298
Those formulae are also on page 152 of the 2016 Traveller Core Rulebook. However, the units for the formulae seem to be slightly off and there is a further clarification of the units on p150 of the 2018 Traveller Companion along with some "Interplanetary distances" that may need correction.So, a thread opened in the Traveller forum has highlighted that the in-system travel time formulae are missing from the core rulebook. Any chance of bringing them into a future Traveller sourcebook, like the next iteration of High Guard or even the next update to the Core Rulebook?
Those formulas are really all you need, but with some modification and one addition: Velocity = Acceleration * Time. If you accelerate at A g's (a being a factor of 10 m/s^2) for a period of T seconds, then you have your velocity. You've also traveled D = A *T^2 to get to that point and you'll continue travel at the velocity (ignoring gravitational effects of nearby planets, stars, black holes and space monsters) until you flip and decelerate - if the start and finish are moving at the same velocity (which they almost certainly are not, but lets ignore a few kilometers per second and vectors for a moment) then you need the same amount for time and distance from your destination to do the reverse deceleration.Those formulae are also on page 152 of the 2016 Traveller Core Rulebook. However, the units for the formulae seem to be slightly off and there is a further clarification of the units on p150 of the 2018 Traveller Companion along with some "Interplanetary distances" that may need correction.
Those formulae are useful but I'd like to have formulae for instances where the ship in question doesn't turn round in mid-flight and begins to decelerate. Useful for situations where the Travellers say "we're going to head in that direction with this acceleration, let us know how far we've got after a certain amount of time. I am no astrophysicist.
Thanks! The mock-up theory pairs with the lone ISBN# info I’ve found.As far as I can recall, we only ever did one version (with one cover) of that book. One might be a mock-up?
We are currently play testing.You would be welcome to submit that for a future JTAS volume!
Not my post, but on page 11 under: Bombardment and Standoff Combat. There is a reference to Book 1, leave me wondering which book 1 that is?Not at this time, but let us know of any issues you see.
1d means roll 1 six sided dice.How does Duration work with Psionics? everything is like 1d seconds, PSI. what does that mean?
The duration is 1D seconds, PSI means you using your PSI characteristic DM as part of the check - basically, using psionics is the same as any other skill check, it just uses PSI as the DM to the skill.How does Duration work with Psionics? everything is like 1d seconds, PSI. what does that mean?