Collectors aren't really a military tech, but they would substantially alter the commercial situation. The fact that high jump ships are not viable commercially at the moment is a pretty significant fact about the way the setting works. I'm not sure why you think that collectors would slow down jump rate that significantly. It takes a week to charge them up and not in an atmosphere.
But big freighters aren't normally landing on planets or docking inside space stations anyway. You would jump to the 100D wall, dock at starport, do your week's activities, and off you go.
For a 2000t freightliner, you'd be reducing J2 fuel space from 400t to 40t. So that's +160k per jump in cargo revenue. And it is -200k in fuel costs per jump (or -40k if you have your own refinery on board that can process unrefined fuel fast enough to not slow you down (so at least a 4 ton processor for this size ship, allowing you to process all the fuel in 5 days). That's pretty significant, imho. Add in the fact that Jump 4+ freighters become profitable, and you've got a quite different situation than you have currently. It might actually make CT's per jump shipping costs make sense!

It would make downports less important for actual ships. You'd have a lot more highport action and they would have mainly external docking ports.
Collectors make exploration and long distances more viable, too. Not only are higher jump ships practical, but you can refuel in deep space. So all you need is power plant fuel (or batteries) and you can cross any rift with even low jump ships (albeit slowly).
Is any of that bad? Not particularly. But there's zero chance that collectors would be a curiosity if they were a known tech. They wouldn't
completely replace traditional jump fuel in commercial and private shipping, but they would likely be the dominant form of fuel source.
You'd basically only use traditional jump fuel if you needed to be able to jump more than twice a month or intended to spend most of your real space time on a planet. Maybe a few other edge cases.
The biggest limit on its application is that it is Tech 14 and a lot of commercial ships are currently built at tech 10 to 12.