Power Systems: It’s not really possible to provide much relevant commentary here until the power system rules are revealed and they can be cross-referenced. You may want to expand the overall explanation of what uses power on the ship to include sensors, avionics, even the power required to maintain the shielding on the fusion plant. It would make more sense to accommodate the 20% power requirement per 100 tons.
Weapons and Systems: Is this per weapon, or per a set of weapons per turret? So does a triple missile rack require 3 pts of power, or 1? Also, sandcasters and missile racks should be rated much lower because they consume almost no power compared to an energy weapon.
Running out of Power: Normally there shouldn’t be much else to turn off for basic power, as everything listed is required for ‘basic’ operations. Turning off the coffee makers should not even be factored into the issue. On most ships if you have life support, grav plating, sensors and commo going you don’t have anything left but drives and weapons to power OR turn off for more power.
Weapons and Systems: Is this per weapon, or per a set of weapons per turret? So does a triple missile rack require 3 pts of power, or 1? Also, sandcasters and missile racks should be rated much lower because they consume almost no power compared to an energy weapon.
Running out of Power: Normally there shouldn’t be much else to turn off for basic power, as everything listed is required for ‘basic’ operations. Turning off the coffee makers should not even be factored into the issue. On most ships if you have life support, grav plating, sensors and commo going you don’t have anything left but drives and weapons to power OR turn off for more power.