The power plant on the X-Boat does not have the capacity to charge the capacitors on the jump drive, so the battery is used for that.Wait a minute? The jump drives have their own capacitors. You can charge them up over time already. You do not need to run directly from the power plant. You can charge them up while heading out to 100D and then jump. Why use batteries when the jump drive already has capacitors?
Ships with a power plant not capable of generating enough EPs for the jump drive and are therefore powered directly from batteries.
The x-boat for example:
"The jump drive is powered by the battery, which is recharged during refuelling operations by an express boat tender"
When the jump drive is activated, a large store of fuel is fed through the ship’s power plant to create the energy necessary for the jump drive. In the interests of rapid energy generation, the power plant does not work at full efficiency and some of the fuel is lost in carrying off fusion by-products and in cooling the system. At the end of a very brief period (less than a few minutes), the jump drive capacitors have been charged to capacity. Under computer control, the energy is then fed into appropriate sections of the jump drive and jump begins.
No, I'm just reading the text Mongoose has given us, reflecting 40 years of canon. None of it is my idea.That is your interpretation.
AND you need a large amount of jump fuel, to be burnt for power (or a collector).The rules say you need x amount of energy to power the jump drive.
The rules and the canonical ships show that this can come from batteries.
Apparently if we are discussing MgT only MgT canon counts.No, I'm just reading the text Mongoose has given us, reflecting 40 years of canon. None of it is my idea.
Nowhere in the rules - core rule book or High Guard - is that stated.AND you need a large amount of jump fuel, to be burnt for power (or a collector).
The x-boat is jump drive is powered by the batteries, it says so, in black and white. The power plant is for the ship systems.The jump drive needs both.
For the jump bubble.
For the ship systems.Does it have a fusion power plant? Yes.
Nothing, but that text is missing from my version of the CRB and HG. It also contradicts needing a hydrogen filled jump bubble.So, what exactly contradicts:
Nowhere in the core rules or High Guard is that stated, if it is please show me.In MgT2 the jump drive needs some power, in this case 40 points of Power (supplied by the battery) AND a huge power surge from burning the jump fuel.
Yes there is with the rules as written.There is no contradiction.
"Somehow" it has to be done quickly enough:Wait a minute? The jump drives have their own capacitors. You can charge them up over time already. You do not need to run directly from the power plant. You can charge them up while heading out to 100D and then jump. Why use batteries when the jump drive already has capacitors?
When the jump drive is activated, a large store of fuel is fed through the ship’s power plant to create the energy necessary for the jump drive. In the interests of rapid energy generation, the power plant does not work at full efficiency and some of the fuel is lost in carrying off fusion by-products and in cooling the system. At the end of a very brief period (less than a few minutes), the jump drive capacitors have been charged to capacity. Under computer control, the energy is then fed into appropriate sections of the jump drive and jump begins.
I.e. you must have a large enough PP.LBB2'81, p13:
The Engineering Section: Drives are installed in the engineering section. A non-starship must have a maneuver drive and a power plant. A starship must have a a jump drive and a power plant; a maneuver drive may also be installed, but is not required. In all cases, the power plant letter must equal or exceed either the maneuver drive letter or the jump drive letter, whichever is higher.
It's MgT2 canon, whether you like it or not:Apparently if we are discussing MgT only MgT canon counts.
MgT2 JTAS#2, "Jumpspace", p126:
When the jump drive is activated, a large store of fuel is fed through the ship’s power plant to create the energy necessary for the jump drive. In the interests of rapid energy generation, the power plant does not work at full efficiency and some of the fuel is lost in carrying off fusion by-products and in cooling the system. At the end of a very brief period (less than a few minutes), the jump drive capacitors have been charged to capacity. Under computer control, the energy is then fed into appropriate sections of the jump drive and jump begins.
Where?It also contradicts needing a hydrogen filled jump bubble.
Some fuel is apparently used as coolant and expelled, resulting in a hydrogen-filled jump bubble.When the jump drive is activated, a large store of fuel is fed through the ship’s power plant to create the energy necessary for the jump drive. In the interests of rapid energy generation, the power plant does not work at full efficiency and some of the fuel is lost in carrying off fusion by-products and in cooling the system. At the end of a very brief period (less than a few minutes), the jump drive capacitors have been charged to capacity. Under computer control, the energy is then fed into appropriate sections of the jump drive and jump begins.
Where it fails to mention ever needing a hydrogen filled bubble.Where?
"Apparently" - where does it actually state that in Marc's article? Or any other version of Traveller apart from T4 and now MgT?Some fuel is apparently used as coolant and expelled, resulting in a hydrogen-filled jump bubble.
So now it stays in the ship?Exactly nowhere is it stated that all or nearly all jump fuel is ejected.
You already know I put more weight on Marc's article than the work of other authors, especially when there is so much contradiction.It's MgT2 canon, whether you like it or not:
It does not say anything about filled bubbles, so there is no contradiction...Where it fails to mention ever needing a hydrogen filled bubble.
Yes, a part of the jump drive. Just as in MgT2:Instead it says you need a network of cables in the hull.
MgT2 SOM, p87:
Once pressed, a series of events must occur to propel the ship into jumpspace so it can travel to its destination. This starts by activating the drive/shunt subsystem, including the jump drive emitters installed over the entire hull of the ship. The power plant then pushes a great amount of power through the lanthanum and grav modules in those emitters.
You can't use it as too cool the ship without ejecting it?"Apparently" - where does it actually state that in Marc's article? Or any other version of Traveller apart from T4 and now MgT?
The tanks are empty afterward, so apparently not.So now it stays in the ship?
OK, so whats the problem with this part of Marc's article:You already know I put more weight on Marc's article than the work of other authors, especially when there is so much contradiction.
When the jump drive is activated, a large store of fuel is fed through the ship’s power plant to create the energy necessary for the jump drive. In the interests of rapid energy generation, the power plant does not work at full efficiency and some of the fuel is lost in carrying off fusion by- products and in cooling the system. At the end of a very brief period (less than a few minutes), the jump drive capacitors have been charged to capacity. Under computer control, the energy is then fed into appropriate sections of the jump drive and jump begins.
Well then this is just fluff without consequense:My point is that the article is not reflected in the rules as written, and the article provides no numbers so is just fluff.
No numbers or specifics there.Jump drives create a bubble of hyperspace by means of injecting high-energy exotic particles into an artificial singularity. The singularity is driven out of our universe, creating a tiny parallel universe that is then blown up like a balloon by injecting hydrogen into it. The jump bubble is folded around the ship, carrying it into a ship-sized pocket universe that collapses after about one week, bringing the ship back into normal space several light-years from its original position.
The failure to mention something of such importance...It does not say anything about filled bubbles, so there is no contradiction...
I have less and less faith in the current SOM, it is a great piece of work, but it is written for T5 not MgT rules.Yes, a part of the jump drive. Just as in MgT2:
Is refrigerant ejected from your refrigerator?You can't use it as too cool the ship without ejecting it?
So all the fuel goes somewhere, where would that be? Into empty space pre-jump? Into a mystical magical bubble within hyperspace? Into hyperspace itself? Vented into normal space when you emerge?The tanks are empty afterward, so apparently not.
It fails to mention that batteries can provide the necessary energy.OK, so whats the problem with this part of Marc's article:
Except it is in the core rule book, not a book that not everyone owns let alone references.Well then this is just fluff without consequense:
The numbers are there, they just are not explained until High Guard, another core rule bookNo numbers or specifics there.
The core rule book is the core rule book.Why do you put other fluff above Marc's article, reiterated in MgT2?
It does not say either way, so no contradiction.It fails to mention that batteries can provide the necessary energy.
HG isn't the Core book, it's not a book that not everyone owns let alone references?The core rule book is the core rule book.
That in itself is a sufficient difference to warrant the term contradiction.It does not say either way, so no contradiction.
HG is classed as one of the Traveller core rulebooks.HG isn't the Core book, it's not a book that not everyone owns let alone references?
Oh, joy, we are debating the definition of words again...That in itself is a sufficient difference to warrant the term contradiction.
A and not A is a contradiction.the fact of something being the complete opposite of something else or very different from something else, so that one of them must be wrong:
Both define canon, you can't pick and choose.HG is classed as one of the Traveller core rulebooks.
A lot more people interested in building and operating ships are likely to have HG rather than JTAS..