Sageryne
Banded Mongoose
Hi all,
In a discussion on a new ship I posted, we were discussing saving space. Terry Mixon made this comment:
I went back and looked at my own design.
That saves a few tons (depending on your design). You only size your power plant large enough for your manoeuvre drive, basic ship requirements and ancillary items (weapons, sensors etc). Then, when the ship is not using much power (including during the jump itself, when you are not using your manoeuvre drives), you charge your high efficiency batteries.
In my example ship, it uses only 80 power for a jump-2. High Efficiency batteries store 60 power per ton at TL12. So, 1.33 (call it 1.5) tons is enough.
Is there any reason why you couldn't do that?
If not, why doesn't every design use this trick?
- Kerry
In a discussion on a new ship I posted, we were discussing saving space. Terry Mixon made this comment:
One of my favorite tonnage-saving tricks is to have enough batteries for the jump and then reduce the power plant by the power cost of the jump. They can recharge once the ship has jumped.LOL, no worries. I would rather it be right, so I am changing it. It is a good idea. I know I won't be happy if I don't fix it.
In working on this I discovered a couple of tricks to save tonnage, and found another error when I double checked another number so it wasn't a waste.
- Kerry
I went back and looked at my own design.
That saves a few tons (depending on your design). You only size your power plant large enough for your manoeuvre drive, basic ship requirements and ancillary items (weapons, sensors etc). Then, when the ship is not using much power (including during the jump itself, when you are not using your manoeuvre drives), you charge your high efficiency batteries.
In my example ship, it uses only 80 power for a jump-2. High Efficiency batteries store 60 power per ton at TL12. So, 1.33 (call it 1.5) tons is enough.
Is there any reason why you couldn't do that?
If not, why doesn't every design use this trick?
- Kerry