Yippee, someone found my post, yippeee.
Anyway, two of those roles sort of got filled, though another pirate wouldn't go amiss. No need for another pilot at the moment. It seems our new plot player is settling in well and enjoying the game.
Heres a general overview of the current character skills
Van- Ex-Marine
Seafarer 0, Comms 0, Athletics 0, Battledress 0, Heavy Weapons 0, Medic 1, Military Tactics 1, Recon 1, Leadership 1, Engineer (electronics) 1, Shotguns 1, Stealth 2, Explosives 2, Slug Pistols 2, Slug Rifles 2, Unarmed Combat 4.
Davit- Ex-Navy
Admin/0, Engineer/0, Computer/0, Drive/0, Pilot/0, Vacc Suit/1, Zero–G/0, Comms/1, Persuade/1, Discipline/2, Gun Combat (Slug Pistols)/2, Mechanic/2.
Deeks- Smuggler/Pirate, Ex-Colonist
Broker 1, Communications 1, Computers 0, Drive (Wheeled) 0, Engineering (M-Drive) 0, Flyer (Gravitics) 0, Gunner (Turrets) 1,Mechanical 1, Melee (Unarmed Combat) 1, Pilot (Spacecraft) 2, Seafarer (Submarines) 0, Sensors 1, Stealth 1, Steward 1, Streetwise 0, Trade (Civil Engineering) 0, Trade (Hydroponics) 0, Vacc Suit 1
And NPC's
Ike- Free Trader
Trade 0, Medic 0, Engineer 0, Drive-0, Vacc Suit 0, Steward 0, Comms 0, Astrogation 1, Investigate 1, Computers 1, Broker 2, Persuade 2
David- Ex-Navy
Survival/0, Animals/0, Medic/0, Comms/0, Computer/0, Vacc Suit/0, Zero-G/0, Gun Combat/0, Pilot (Small craft)/1, Melee (Blade)/1, Leadership/1, Space Science (Robotics)/1, Discipline/2, Mechanic/2, Engineer (J-Drive)/2, Engineer (Power)/2
Julianna- Ex-Merc
Athletics 0, Combat engineer 0, Deception 1, Drive 0, Gun combat (slug rifles) 2, JoT 1, Recon 0, Stealth 1, Streetwise 0, Survival 1
Jenny- Recalled Scout -May reappear
pilot 2, smallcraft 1, persuade 2, blade 1, zero G 0, space sciences 0, vacc suit 0, astrogation 0, comms 0, mechanic 0, survival 0, Gun Combat 0
I've only used first or nicknames for each character. All the noted npc's were once PC's. But are still being kept around.
I'm not sure where you would like your character to fit in to all of them, though there are a few missing useful skills.
For character creation, roll 2d6 6 times, do this 3 times and pick which set of six results you like. (2d6 rolls 1 to 6 one set, 7-12 2nd set etc)
Homeworld, I can either generate one for you, if you wish your character to be from the Collective or the Independents. Otherwise you can randomly generate one, or ask me to randomly generate one for you not belonging to the above two empires. You can also pick one of the main worlds that have already been mapped.
Use the select skills variant.
Standard limitation on how much you can buy, except benefit equipment of course. Which is Cr2000. No equipment from CSC book.
Tech limit of 11 for yourself.
Last but not least skill package for your character, 2 skills from the traveller package.
Do you have the core book?
And what forum rpg games have you played? 3.5 D&D etc
Also, seeing as you said you have had no experience with traveller before, what are you expecting?