Hi,
Not been on these forums in a while so if this has been answered elsewhere sorry for repeating the question.
I'm thinking of running Pirates of Drinax, but a couple of things occurred to me. I'm sure there will be more, but I couldn't sleep last night and these thoughts popped into my head.
Particle Weapons - the ship that the players get given at the beginning of the campaign. It has a particle barbette and it has the weapon trait of 'radiation'. According to the rulebook a radiation weapon does 2d x20 rads damage in addition presumably to the actual weapon damage. However, as a spacecraft sized weapon it says that you multiply radiation damage by 5 (though in space combat all damage from spacecraft sized weapons on ‘ground’ targets seems to get multiplied by 10, so why not radiation damage?). There are larger weapons that have the radiation trait, surely radiation damage scales with the type of weapon. Larger military ships will have dampers, but the targets you are after certainly won’t.
So on an average roll of 7 it will equate to 700 rads. A massive dose of radiation which is going to do 6d damage to the unlucky crew and passengers (I think making them sterile as a side effect is the least of their worries). I believe that 800+ is a lethal dose. The weapon is high yield as well so any 1's count as 2's so the minimum damage is 4 or 400 rads. Which is still an extremely bad day for the recipients.
This does not strike me as a weapon of piracy, more as a war fighting weapon. A merchantman is not going to have sophisticated radiation shielding to be able to absorb that damage. I read that a ship's hull protects against 500 rads, but with multiple hits from this weapon and the crew and passengers on a target vessel are going to end up with radiation sickness or dead. The Imperium has strict rules against the use of nuclear weapons (unless they’re using them), and I would have thought any weapons that do radiation damage would fall into this category, such as FGMPs and the like. I know the campaign takes place outside the Imperium, but King Oleb's directive is to prey on shipping between the Imperium and Hierate. Preying on ships and wiping out their crews and passengers with radiation-based weapons may make the Imperials a tiny bit upset and may want to hunt down the ship that’s irradiating its citizens. Images of citizens dead or dying from radiation poisoning all over the news networks is going to create some unbelievably bad press for the Travellers. Using this weapon doesn’t appear to be a recipe for forcing the Imperium to the negotiating table, but more them taking a lot of ships and clearing the space lanes of pirates.
Theev – it’s on the map so how can it be a secret pirate world? You have to believe that the IISS will have surveyed worlds this close to the Imperial border. It’s a jump 3 from Realgar 2213 and a jump 4 from Nekrino 2515, both of which have Naval Bases. What’s stopping the Imperial Navy from sending a squadron or ten to wipe out this hive of scum and villany? Part of me envisages a pirate ‘world’ to be a space station in an empty hex with tech to make it invisible from unwanted attention. A bit like Drax’s space station in Moonraker.
Not been on these forums in a while so if this has been answered elsewhere sorry for repeating the question.
I'm thinking of running Pirates of Drinax, but a couple of things occurred to me. I'm sure there will be more, but I couldn't sleep last night and these thoughts popped into my head.
Particle Weapons - the ship that the players get given at the beginning of the campaign. It has a particle barbette and it has the weapon trait of 'radiation'. According to the rulebook a radiation weapon does 2d x20 rads damage in addition presumably to the actual weapon damage. However, as a spacecraft sized weapon it says that you multiply radiation damage by 5 (though in space combat all damage from spacecraft sized weapons on ‘ground’ targets seems to get multiplied by 10, so why not radiation damage?). There are larger weapons that have the radiation trait, surely radiation damage scales with the type of weapon. Larger military ships will have dampers, but the targets you are after certainly won’t.
So on an average roll of 7 it will equate to 700 rads. A massive dose of radiation which is going to do 6d damage to the unlucky crew and passengers (I think making them sterile as a side effect is the least of their worries). I believe that 800+ is a lethal dose. The weapon is high yield as well so any 1's count as 2's so the minimum damage is 4 or 400 rads. Which is still an extremely bad day for the recipients.
This does not strike me as a weapon of piracy, more as a war fighting weapon. A merchantman is not going to have sophisticated radiation shielding to be able to absorb that damage. I read that a ship's hull protects against 500 rads, but with multiple hits from this weapon and the crew and passengers on a target vessel are going to end up with radiation sickness or dead. The Imperium has strict rules against the use of nuclear weapons (unless they’re using them), and I would have thought any weapons that do radiation damage would fall into this category, such as FGMPs and the like. I know the campaign takes place outside the Imperium, but King Oleb's directive is to prey on shipping between the Imperium and Hierate. Preying on ships and wiping out their crews and passengers with radiation-based weapons may make the Imperials a tiny bit upset and may want to hunt down the ship that’s irradiating its citizens. Images of citizens dead or dying from radiation poisoning all over the news networks is going to create some unbelievably bad press for the Travellers. Using this weapon doesn’t appear to be a recipe for forcing the Imperium to the negotiating table, but more them taking a lot of ships and clearing the space lanes of pirates.
Theev – it’s on the map so how can it be a secret pirate world? You have to believe that the IISS will have surveyed worlds this close to the Imperial border. It’s a jump 3 from Realgar 2213 and a jump 4 from Nekrino 2515, both of which have Naval Bases. What’s stopping the Imperial Navy from sending a squadron or ten to wipe out this hive of scum and villany? Part of me envisages a pirate ‘world’ to be a space station in an empty hex with tech to make it invisible from unwanted attention. A bit like Drax’s space station in Moonraker.