I was wondering how the game works when you are fighting in enclosed spaces with twisting corridors etc. So far as I can see, a bug waiting around a corner is very hard to deal with, as an MI would only get a reaction if the bug could not reach them in its turn, which with corridor bends etc may not happen that often i.e. in corridor situations it could quite often be the case that a bug around a corner would be within charge range and so steam through MI around the corner. Obviously, MI can use area weapons etc, but as you cannot shoot around corners all the bug would have to do is stand a little bit back from the corner to be immune. In addition, it would make corridor fighting almost exclusively the domain of those MI with missile launchers etc, rather than just your humble MI with his Morita!
I was wondering if anyone had toyed with the idea of introducing 'overwatch' as in Space Hulk, where a model can use an action to go into 'overwatch', allowing him to interrupt and shoot any enemy model that moves into his field of fire. I figured this could be achieved in SST by making 'overwatch' a futher use of a Ready action.
I am new to the game and don't know what knock on effects this may have, but I have a lot of old Space Hulk stuff and thought it may be good to use its board pieces for inside bases and space ships etc.
I was wondering if anyone had toyed with the idea of introducing 'overwatch' as in Space Hulk, where a model can use an action to go into 'overwatch', allowing him to interrupt and shoot any enemy model that moves into his field of fire. I figured this could be achieved in SST by making 'overwatch' a futher use of a Ready action.
I am new to the game and don't know what knock on effects this may have, but I have a lot of old Space Hulk stuff and thought it may be good to use its board pieces for inside bases and space ships etc.