Darkghost said:Thats ausome... I figured you'd made them yourself, but printed the walls, floors, etc. off the internet.
If I do the article, I'll be sure to include the artwork for others to use.
Darkghost said:Thats ausome... I figured you'd made them yourself, but printed the walls, floors, etc. off the internet.
Iorwerth said:While it is true you can make sure you are far enough away from a bug around a corner so that you cannot be charged, what happens if you have to get around that corner.
Very good - makes assaulting the corners all the more tricky. Grenades/firecrackers anyone?Galatea said:Problem is Overwatch would work both ways. Jump around a corner and the bug waiting there readied will interrupt you and crunch your Troopers before they did one shot.
Galatea:
Problem is Overwatch would work both ways. Jump around a corner and the bug waiting there readied will interrupt you and crunch your Troopers before they did one shot.
Iorwerth said:Having a blip system might be good. Maybe it could work in a similiar way to the tunneling rules, except that the Bug player can buy false blip markers, just to confuse the enemy. This would mean that some of his bugs are visable, but some can be hidden.
Personally, however, I think that where an MI cannot see a Bug unit the unit should not be placed on the board. instead the bug player can place blip type markers on the board, which when an MI comes within line of sight of, he reveals and places the models on the board. The Bug player would obviously need decoy markers. I am unusre if this would unbalance the game in favour of the bugs, but it would make things more interesting and dynamic for the MI player.
Iorwerth said:I suppose you could allow the use of Jump jets inside roofed areas, but it does not seem to be that realistic. Allowing it would mean the models are doing the equivalent of going horizontal and flying, rather than actaully jumping. While this may solve the problem, it does not somehow seem the right answer.
tneva82
Well if you can't use jump and need to take out bugs waiting around corridor just accept the casualties and flood them. Somehow I would think taking out enemy who are waiting around the corner prepared to kill you SHOULD be bloody prospect and certainly not too easy! Sounds realistic to me...
Iorwerth said:You may be right, but it will mean that the best way to get around a corner may be to use the charge option and get into close combat.
Basically, the problem with the bugs around corners that has been mentioned earlier.
tneva82 said:Burn the bugs! Isn't historically flamer your best friend in close quarters?
BuShips said:Well, it certainly was your best friend in Space Hulk,
Also, there is nothing to say a squad of Exo-suits can't take up the point, due to their better CC. This gets even closer to the flavor of the old game.