Clovenhoof
Mongoose
LilithsThrall said:Intricate Swordplay doesn't require you to use Cha instead of Str. You use it in addition to Str.
Hmmm.... okay, if you use Point Buy character generation and want to get the highest possible Parry, then Intricate Swordplay can make a difference, because Str 14, Cha 14 costs the same as Str 16, Cha 10 but gives you 1 point better Parry, and Cha will climb to 18 over the levels, so you effectively trade 1 point To Hit/damage for 4 points of parry. Gotcha.
More thoughts on the Temptress:
As Ichabod has pointed out, some or even most of the Social abilities are very NPCish and, might I add, not necessarily well balanced. For example, Binding Contract is WAY too easy to use - if nothing else it should at least grant a Will Save every 24 hours or so to be able to break it. The way it is written (in HFallen), it is better than the entire Hypnotism school.
Which Sorcery styles are suitable for the Temptress? Let's go through them one by one:
* Counterspells: would be a good idea, but with the Temptress's low Magic Attack progression, chances to Ward against a proper Sorcerer's spells are slim.
* Curses: forget them. Ill-fortune is not attractive for Player Characters. Gelid Bones is inaccessible due to the Calm of the Adept prereq. Rest has too high Magic Attack prereqs and/or PP cost.
* Divination: excellent choice, due to manageable Prereqs and few spells requiring Magic Attack rolls. Maybe the best sorcery style for the Temptress.
* Hypnotism: would be very fitting, but again, due to the weak Magic Attack your target will probably make its Will save; also as mentioned above, some of your class abilities are even better than anything you can do with Hypnotism.
* Nature magic: not really, simply because there aren't enough attractive spells you can learn. Basically you'd get an Animal Ally and that's it.
* Necromancy: even worse than Curses; the prereqs are so high you can just forget it right now.
* Oriental Magic: too high PP cost to be viable for a Temptress.
* Prestidigitation: a good choice, having low prereqs and not requiring Magic Attack rolls, and just the right amount of spells.
* Summoning: not really an option, because you certainly don't want a Demonic Pact (and I'm not even sure it's possible)
So in short, the way I see it, you're down to two choices if you take Sorcery: Divination or Prestidigitation.
EDIT: forgot Summoning.