applejuicefool said:
Ichabod, the problem is, you say the classes are unbalanced - the social or knowledge-based characters are underpowered. Ok, fine, but then you advocate giving the combat-oriented classes more skill points.
Where did I say that the social classes are underpowered? I said noble is underpowered as a PC in what I feel would be a typical campaign. Well, I suppose if noble is the only social class (ignoring Temptress), then I am saying it's underpowered.
I'm advocating giving the weak "fighter" classes more skill points so that they measure up to barbarian. That wouldn't be the only thing I'd do as it would make noble even less desirable.
applejuicefool said:
Skill points are a balancing factor for classes like noble, for instance. If you go and give combat classes more skills, then the classes will be even MORE unbalanced!!
I don't think nobles get anywhere near as many skill ranks as they should. In fact, to answer Daz's recent question about how to improve noble in his Viking campaign, my first thoughts would be:
A. Quick and dirty option - Jack up noble skill ranks to where you feel they balance out with other classes, maybe to 8 per level. While this would allow them to either max out more skills or diversify into more areas, it's not an exciting option. Could additionally expand their class skill list to give more places to sink ranks into, but there's some line where the class flavor gets lost. Listen and Swim might be two thematic options for that campaign.
B. Compromise - Give them good Fortitude saves, which seems particularly appropriate to Daz's campaign and bump their skill ranks some. Not that this is much better than A, but it's seems elegant to me and more flavorful.
C. Major upgrade - Daz has to come up with regional features for Viking nobles unless they are mentioned in some other book, but one could accelerate the regional feature gains to 2nd, 5th, 8th, 11th, etc. Either leave the rest of the abilities where they are or slide a bit to fill gaps. Alternatively, give them some generic bonus feats, like at 5th, 10th, 15th, 20th. Mix and match with either and/or B. This is if you feel the class is really undesirable but becomes much messier.
D. Ignore - Ignore the noble class and treat nobility as a function of feats. Either have a "I'm A Noble" feat that is prereq. for social abilities that rolls together the first level noble specials or have the social abilities be feats that just require Charisma or something.
applejuicefool said:
Also, if you discover you're underpowered in a fight, then multiclassing is for you. Multiclassing is not a bad thing - multiclassing is a GOOD thing! It's definitely to be embraced. There is absolutely no problem with taking a level or two in Noble, then a couple in Soldier to get some combat prowess, some Scholar to get some knowledge skills and magic, on to Thief to get some stealth, then back to Noble! There's nothing wrong with switching EVERY level! Of course, single-classing is fine too, just be prepared to embrace your limitations - lack of personal fighting prowess for scholars/nobles, lack of non-combat skills for barbarians/soldiers/pirates.
So, the answer to the problem is to multiclass into a better class so that the character isn't as weak? I'm not disputing that the game heavily encourages this, primarily in that there's a reasonable argument for every character starting off as a thief. Rather than coming up with workarounds, however, seems like anyone playing the game a lot can expend some time ahead of time to just fix any root problems.
By the way, I'm not saying the noble should be better in combat necessarily but that the noble should just be better, mainly in being less narrow. In some campaigns, narrow PCs are perfectly fine. In others, narrow characters are better as NPCs, which is what I see in the noble (and the favorite terrainers).
Rewriting the game to any extent takes a bunch of effort, but the benefits are usually lasting. I certainly wouldn't recommend much monkeying around with the rules if you don't plan on playing protracted campaigns, but I've been playing in one campaign for about three years and would expect the next one to be as long. So, I see trying to make constructive changes as a small investment, which is why I've offered our group to work on trying to correct anything we don't like when, in however many years, we reboot.
Also, Daz, your comment about armor hit a chord with me as well. While I haven't penalized the noble or soldier for this in my attempts to rate classes, medium and heavy armor just aren't viable in our campaign. The most lethal rolls in our campaign are climb and swim checks. This takes away one of the primary comparative advantages of these classes. Off the top of my head, I can't think of a way or even a reason to specifically address this feature of your campaign, but it may be a factor in how far you make any changes.