Utgardloki
Mongoose
The thread on other Runequest settings got derailed into a discussion of whether it is better to roll stats or use a point buy system. I'd like to resurrect the conversation on settings for Runequest.
It's easy enough to name settings that could be used for Runequest. Glorantha, Conan, Camelot, Eberron, World of Greyhawk, and Rokugan have already been mentioned. I'd be interested in knowing why as well as what.
My thoughts:
* Glorantha was made for Runequest, and so the Runequest rules provided much of the metaphysical foundation for Glorantha. I'm more looking forward to running adventures on Glorantha than running Runequest adventures, and would happily run a D20 Glorantha if it came out.
* World of Greyhawk was made for D&D. I once started looking into a conversion of Greyhawk into Runequest, and it looked quite interesting how the classes, feats, and prestige classes would be altered to fit the Runequest system.
* Rokugan is currently defined in two systems, and I've mentioned that both of them seem to be limitting somehow. It seems that when there are few classes available, a classless system is better for making it seem like characters are uniquely detailed. This seems to be different when many classes are available, as they are in World of Greyhawk. At any rate, it seems that Runequest and Rokugan would be a good match.
* Islar is a world I made up which has dinosaurs and wizards. Lately I've decided that teleportation spells would be extensively used to get around, and avoid all the dinosaurs and dragons, for those who could afford them. D&D has the feature that in order to get a teleportation spell, your character also needs to get a lot of other features that a 'Porter might not be interested in. Also, the Runequest rules seem like they'd be good for adventuring among dinosaurs.
What other settings would you like to use in Runequest, and why?
It's easy enough to name settings that could be used for Runequest. Glorantha, Conan, Camelot, Eberron, World of Greyhawk, and Rokugan have already been mentioned. I'd be interested in knowing why as well as what.
My thoughts:
* Glorantha was made for Runequest, and so the Runequest rules provided much of the metaphysical foundation for Glorantha. I'm more looking forward to running adventures on Glorantha than running Runequest adventures, and would happily run a D20 Glorantha if it came out.
* World of Greyhawk was made for D&D. I once started looking into a conversion of Greyhawk into Runequest, and it looked quite interesting how the classes, feats, and prestige classes would be altered to fit the Runequest system.
* Rokugan is currently defined in two systems, and I've mentioned that both of them seem to be limitting somehow. It seems that when there are few classes available, a classless system is better for making it seem like characters are uniquely detailed. This seems to be different when many classes are available, as they are in World of Greyhawk. At any rate, it seems that Runequest and Rokugan would be a good match.
* Islar is a world I made up which has dinosaurs and wizards. Lately I've decided that teleportation spells would be extensively used to get around, and avoid all the dinosaurs and dragons, for those who could afford them. D&D has the feature that in order to get a teleportation spell, your character also needs to get a lot of other features that a 'Porter might not be interested in. Also, the Runequest rules seem like they'd be good for adventuring among dinosaurs.
What other settings would you like to use in Runequest, and why?