Other settings for Runequest

Last Friday I played a boardgame called Runebound. We used the Isle of Dread expansion pack. While I think the boardgame needs some improvement to be good for a fun evening, it seems to me that I could convert the Isle of Dread expansion into a good Runequest adventure arc, basing NPCs on the NPC cards and adventures on the adventure cards.

I think after Runequest comes out, I'll borrow the expansion pack and see what I can do with it.

To make things different, maybe I'll also introduce guns. Hmmm. A Runequest version of the Iron Kingdoms -- that would be interesting.

(Iron Kingdoms is a D&D setting where magic, steampunk, and guns are very well integrated. They even have Arcane Mechanic and Gunmage classes. Another setting that could be converted to Runequest.)
 
Utgardloki said:
To make things different, maybe I'll also introduce guns. Hmmm. A Runequest version of the Iron Kingdoms -- that would be interesting.

(Iron Kingdoms is a D&D setting where magic, steampunk, and guns are very well integrated. They even have Arcane Mechanic and Gunmage classes. Another setting that could be converted to Runequest.)

Shouldn't be too difficult, if Mongoose do their work well. All those elements are present on Glorantha. The Mostali have steam-technology, gunpowder and (the most advanced of them) even muskets. Magic we obviously will have :D

I'm somewhat horrified at the thought of a D&D setting with guns. It should make the game system's sillyness even more obvious.

"Point that shotgun at me again and I'll shove it up your a%%! Do you think you can threaten me with that? I have 98 hitpoints!". Blech.
 
I'm somewhat horrified at the thought of a D&D setting with guns. It should make the game system's sillyness even more obvious.

"Point that shotgun at me again and I'll shove it up your a%%! Do you think you can threaten me with that? I have 98 hitpoints!". Blech.

You just don't understand the joy of taking an 11th level barbarian into a horde of zombies right after he's been shot half a dozen times. :lol:
 
Adept said:
"Point that shotgun at me again and I'll shove it up your a%%! Do you think you can threaten me with that? I have 98 hitpoints!". Blech.
Yes, but now there is now the massive damage threshold which can kill any PC.
 
toothill man said:
my wish list is

beowulf
dark ages(including a darker take on king arthur)
slaine
monkey magic


Arthur dies as does most everyone else, the Kingdom falls into ruin, how much darker can it get? :cry: :cry: :wink:


Do you mean less culturally/technologically advanced? like the old TV series?


"This can go one darker."
 
no changing the knghts into perfect middle ages gentlemen,no pointed hats on the ladies,make merlin who according to myth was half demon and also morganna far more scary,liked the concept of the last legionaires knowing they were doomed and making the bad guys tough so they know its only a matter of when not if they die,(ie runequests famous combat system)
 
toothill man said:
no changing the knghts into perfect middle ages gentlemen,no pointed hats on the ladies,make merlin who according to myth was half demon and also morganna far more scary,liked the concept of the last legionaires knowing they were doomed and making the bad guys tough so they know its only a matter of when not if they die,(ie runequests famous combat system)


There was a TV series in 1972-3 with Oliver Tobias in the lead which is worth seeing if that is your image of Athur (and even if it isn't). But we know so little of Athur (if that is your real name) that almost anything we write about him (even that he was a king) may be fiction.

I love Pendragon, it is a beautiful evocation of a pseudo-historical society and its withering away.
 
homerjsinnott said:
I love Pendragon, it is a beautiful evocation of a pseudo-historical society and its withering away.

Is it really? I'm pretty sure the product line is still going. A new edition of the book and all. Parhaps I'm just raving?
 
Adept said:
homerjsinnott said:
I love Pendragon, it is a beautiful evocation of a pseudo-historical society and its withering away.

Is it really? I'm pretty sure the product line is still going. A new edition of the book and all. Parhaps I'm just raving?


Ummm, I meant the society withers not pendragon, sorry for any confusion.
 
Runequest always seemed to me to be a far better system for lower key, marginally more realistic settings than D20, I like D20 but it is not always the right choice. What I am thinking of here is almost anything until the middle ages though what interests me the most for settings are:
Vikings
Dark Ages
Bronze Age
Ancient Egypt
I ran a scenario set in Egypt using RQ III a few years ago and it worked pretty well. It was very low key with almost no magic in a straight historical setting.

I found the system a little complex, we have played CoC for years, actually decades, but Runequest was a good bit more complex with Strike Ranks and things. Fortunately one of the players was a RQ veteran.
 
When RQ3 came out and Games Workshop, back when they still did RPGs, reprinted the rules so you didn't have to pay in bags of gold coins for the AH boxed sets, our gaming group found ourselves Glorantha-less. I devised my own world, very loosely based on the vague background from the Redfox comics a friend of mine was reading at the time. Creating worlds has always been one of the most appealing parts of running RPGs for me, which is why I tend to buy games purely for their systems. The result was a world that was very much lower in magical content than the RQ default... for me the system seems to lend itself much more to down to earth, grim and gritty sort of campaigns.
 
Id like to see someting like Holistsic designs "Fading Suns" for the new RQ system, new dark ages in space with lots of Duneesque wierdness and inter house rivalry.
 
The old Runquest was one of a family of games which all used a broadly similar system:
BRP
Elric
Stormbringer
Call of Cthulhu
A superhero game called ?
And the near mythical but SF Ringworld which had all of two items, the RPG and a companion published for it.

Ringworld was SF but being based on the works of Larry Niven would be hard SF and not the rather gothic Fading Suns which I find eerily reminiscent of the Warhammer 40K setting in many ways though it is of course far, far better. Speaking of the bad one though I see it is to receive the RPG treatment, I am so excited, I can barely stay awake.
 
klingsor said:
The old Runquest was one of a family of games which all used a broadly similar system:
Afraid not.

It's a common enough mistake, so it's understandable to make it.

The broadly similar system was derived from the old RQ (1st and 2nd edition, rather than 3rd), then the family of games was derived from that system, so they're at best 2nd cousins rather than siblings.
 
Oooh!

Nephilim definitely. There's a lot of material (in french) that the rest of the world has never seen.

It would be brilliant to see Nephilim back in (english language) production.
 
GbajiTheDeceiver said:
The broadly similar system was derived from the old RQ (1st and 2nd edition, rather than 3rd), then the family of games was derived from that system, so they're at best 2nd cousins rather than siblings.

Given that I had the Basic Roleplaying booklet ship with my copy of 2nd edition Rune Quest back in 1982, I beg to differ...

It does rather indicate that BRP came somewhat before 2nd edition.
 
frobisher said:
GbajiTheDeceiver said:
The broadly similar system was derived from the old RQ (1st and 2nd edition, rather than 3rd), then the family of games was derived from that system, so they're at best 2nd cousins rather than siblings.

Given that I had the Basic Roleplaying booklet ship with my copy of 2nd edition Rune Quest back in 1982, I beg to differ...

It does rather indicate that BRP came somewhat before 2nd edition.

The BRP booklet AFAIK came out after RuneQuest I in 1978 and RuneQuest II 1979 both published by Chaosium but before the Games Workshop publication in 1980 in the UK.
 
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