Lack of affinity for players when creating a Farmer Traveller?

Old Time Schooling: An old local takes a shine to you and starts teaching you ancestral techniques or lore. Roll Edu 8+. On a success, gain an Ally and 1 skill level of Animals [Veterinary or Training], Science [Agriculture, Ecology, or Meteorology], or History [Local] that you do not already possess. On failure, gain a Contact.
 
Old Time Schooling: An old local takes a shine to you and starts teaching you ancestral techniques or lore. Roll Edu 8+. On a success, gain an Ally and 1 skill level of Animals [Veterinary or Training], Science [Agriculture, Ecology, or Meteorology], or History [Local] that you do not already possess. On failure, gain a Contact.
Ok, really like this one. Gonna replace 11 with it.
 
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