This is it!
A complete set of sheets!
http://homepages.manx.net/mayhemsmaps/conanrpg/BARBARIAN_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/BORDERER_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/NOBLE_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/NOMAD_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/PIRATE_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/SCHOLAR_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/SOLDIER_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/THIEF_SAMPLES.pdf
All that needs doing now is proofreading, and adding the other scholars, and adding some equipment (especially shields, where appropriate).
If anyone else wanted to do a write up for a sorcerer ( Stygian Demon-summoner or Pelishtim Independant) for me, that'd speed things up. It doesn't need to include the constants or the skill points - just the Sorcery Styles, Advanced Spells, and Feats at each level.
There is other stuff I might do in future, but these are, now, pretty much ready to roll!
Enjoy.
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Synergy points and bonuses from feats are the main items that need checking, and I'm very much relying on the proofreaders to help me out here.
Volunteers for proofreading always welcome!
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If anyone would like to suggest suitable items of equipment for these guys, increasing in quality every 4th level or so, that would save me a job. It shouldn't be the spending of the entire budget, nor the inclusion of every tiny item - just the major things a GM might include when describing the guy to players, or the stuff that is particularly worth looting!
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Notes to self:
Showing the Racial Abilities in a "Racial Abilities" box. This is very easy to arrange, a little data entry and then just a matter of making room on the sheet. To save space, it will only show stuff like conditional modifers that cannot be incorporated directly into stats.
Scholars: I require a Stygian Demon-summoner, a Khitan acolyte of the mystical martial-arts and a Pelishtim Independant.
I have assumed that 1-handed weapons are being used in one hand, to allow the use of a shield where appropriate - otherwise, they may as well have a 2-handed weapon. The shields will appear in the Equipment section when I get around to it. Since the shield modifer does not always apply, it will not be included in dodge or parry values.
I'd like to add the combat manouvers that a given character qualifies for to their sheet, but that's a lot of work (and space!).
All of the NPCs are "paragons" of their race, in as much as they will always spend skill points (or INT points if it isn't a class skill) on their background skills.
Conditional skill modifers are not included in skill calculations, nor should they be.