NPC Cards - FINAL DRAFTS (All classes!)

I'll take a look at the Hyborians this weekend. If it's any comfort I went (am still going) through a similar ordeal with my character sheet. There is a great thread on the EN world site about why it's so hard to create character generation software. It makes me look back longingly at the red box D&D set. At least the rules were simple enough to be contained in 32 pages of text. Ah, nostalgia ...
 
Hmm - a tiny error in the calculation that check what remainder was left over from INT skills means that the cards so far will have between 2 and 4 skillpoints more than they should have.

Here are the corrected sheets:
http://homepages.manx.net/mayhemsmaps/conanrpg/NOBLE_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/THIEF_SAMPLES.pdf

And also:

http://homepages.manx.net/mayhemsmaps/conanrpg/SOLDIER_SAMPLES.pdf

I had hoped to make the layout identical on all of the sheets, but Soldiers have so many feats and so few class abilities that it would be a foolish waste of space.
 
The 20th level Gunderman Soldier loses Craft(Weaponsmith) and has Ride listed twice for whatever reason.

Keep up the great work, the sheets are awesome.
 
Corrected - also corrected an error that was adding some armour penalties instead of subtracting them. And completed the barbarians and pirates. Yarrrr!

http://homepages.manx.net/mayhemsmaps/conanrpg/NOBLE_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/PIRATE_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/SOLDIER_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/THIEF_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/BARBARIAN_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/NOMAD_SAMPLES.pdf

As I mentioned - synergy points and skill-point from feats have probably been lost in the conversion, and I'm very much relying on the proofreaders to help me out here.

Volunteers for proofreading always welcome!

*****

If anyone would like to suggest suitable items of equipment for these guys, increasing in quality every 4th level or so, that would save me a job. It needn't be the spending of the entire budget, nor the inclusion of every tiny item - just the major things a GM might include when describing the guy to players, or the stuff that is particularly worth looting!.

******

Notes to self:

Showing the Racial Abilities in a "Racial Abilities" box. This is very easy to arrange, a little data entry and then just a matter of making room on the sheet. To save space, it will only show stuff like conditional modifers that cannot be incorprated directly into stats.

Can the text be made smaller without compromising clarity?

Scholars: A Stygian Demon-summoner, who is different in turn from a Khitan acolyte of the mystical martial-arts, Pelishtim Independant, are the additional scholar NPCs I intend to create.

I have assumed that 1-handed weapons are being used in one hand, to allow the use of a shield where appropriate - otherwise, they may as well have a 2-handed weapon. The sheilds will appear in the Equipment section when I get around to it. Since the shield modifer does not always apply, it will not be included in dodge or parry values.

I'd like to add the combat manouvers that a given character qualifies for to their sheet, but that's a lot of work.

Armour needs to be added to some classes. But it is getting added as I go, since it needs to be there for the new calculations to work.

Borderers are not even started - I've been concentrating on getting the others right before adding the borderers, since some of the updates affect the base table.
Might as well get the base table right first, I reckon, before adding a new class.

In order to cut a corner, all of the NPCs are "paragons" of their race, in as much as they will always spend skill points (or INT points if it isn't a class skill) on their background skills. This might result in a little re-arranging of feats - for example, I gave the Chagan Noble the Dabbler feat so that he had a better use for his Knowldge (Arcana).

Conditional skill modifers are not included in skill calculations, nor should they be.
 
I'm pretty sure Bossonian Bows can't be used from horseback so I find it a bit odd that the Ghanata and Hyborian Nomad have them.

Oh, and with the SI pirate, it's a bit odd that he goes from having a pimped out War Club (with supportive feats) to a Cutlass. Socially it makes sense I suppose but this one of those instances where it'd be nice for the character to have two melee weapons at hand. This is a bit nit-pickish though.
 
This is it!

A complete set of sheets!

http://homepages.manx.net/mayhemsmaps/conanrpg/BARBARIAN_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/BORDERER_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/NOBLE_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/NOMAD_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/PIRATE_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/SCHOLAR_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/SOLDIER_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/THIEF_SAMPLES.pdf

All that needs doing now is proofreading, and adding the other scholars, and adding some equipment (especially shields, where appropriate).

If anyone else wanted to do a write up for a sorcerer ( Stygian Demon-summoner or Pelishtim Independant) for me, that'd speed things up. It doesn't need to include the constants or the skill points - just the Sorcery Styles, Advanced Spells, and Feats at each level.

There is other stuff I might do in future, but these are, now, pretty much ready to roll!

Enjoy.

************

Synergy points and bonuses from feats are the main items that need checking, and I'm very much relying on the proofreaders to help me out here.

Volunteers for proofreading always welcome!

*****

If anyone would like to suggest suitable items of equipment for these guys, increasing in quality every 4th level or so, that would save me a job. It shouldn't be the spending of the entire budget, nor the inclusion of every tiny item - just the major things a GM might include when describing the guy to players, or the stuff that is particularly worth looting!

******

Notes to self:

Showing the Racial Abilities in a "Racial Abilities" box. This is very easy to arrange, a little data entry and then just a matter of making room on the sheet. To save space, it will only show stuff like conditional modifers that cannot be incorporated directly into stats.

Scholars: I require a Stygian Demon-summoner, a Khitan acolyte of the mystical martial-arts and a Pelishtim Independant.

I have assumed that 1-handed weapons are being used in one hand, to allow the use of a shield where appropriate - otherwise, they may as well have a 2-handed weapon. The shields will appear in the Equipment section when I get around to it. Since the shield modifer does not always apply, it will not be included in dodge or parry values.

I'd like to add the combat manouvers that a given character qualifies for to their sheet, but that's a lot of work (and space!).

All of the NPCs are "paragons" of their race, in as much as they will always spend skill points (or INT points if it isn't a class skill) on their background skills.

Conditional skill modifers are not included in skill calculations, nor should they be.
 
Added a Khitan Acolyte, giving the sheets a grand total of two scholars!

(Though in retrospect, he doesn't meet the pre-reqs for all of his spells.)

I've been through and hunted down as many of the synergy bonuses as I can find, but havn't posted the revised sheets yet. Should be able to do that tonight (Wed 20th).
 
Right, I've hunted out all of th Synergy bonuses, I think.

And sorted out the Khitan Scholar Pre-reqs, so he should now be OK.

Two more sorcerers to go, and some equipment for all classes. I might give out a few more sets of superior grade armour, too.

But fundementally, the sheets are ready to use.
 
I'm glad somebody is getting use out of them!

********

Update time!

I've added a Stygian Sorcerer - a demon summoner and master of malicious magics...

Just a Pelistim Independant to go.

But has anybody else noticed how darn hard it is to get a good sorcerous progression using the daker forms of magic? Some of those pre-reqs are a bugger.

Especially Prestidigitation, which I suspect is an error.

********

http://homepages.manx.net/mayhemsmaps/conanrpg/BARBARIAN_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/BORDERER_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/NOBLE_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/NOMAD_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/PIRATE_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/SCHOLAR_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/SOLDIER_SAMPLES.pdf
http://homepages.manx.net/mayhemsmaps/conanrpg/THIEF_SAMPLES.pdf
 
Have now added the last of the four scholars, a Pelishtim Independant.

Which means that apart from equipment, and any errata that might be needed, the sheets are substantially complete.

You will notice that wheras the original NPC data sheets are all variations on a theme - the class is ceated, and then racial modifiers are applied to it - the NPCs on this card are generally much more varied. A savage hyperborian Soldier has very little in common with a civilised Vendhyan soldier, for example.

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I might add a Kezanki Barbarian and an Iranistani Nomad, in the future, since I have the stats for those races.

There is a remote chance that I might add an Acheronian Scholar, but there isn't really much need for them as casual NPCs - and it would probably turn out so similar to the Stygian as to be hardly worth the effort.

****

The NPCs are, of course, based on the favoured classes of a given race - which is to say,for each race there are as many NPCs as that race has favoured classes.

I might consider doing a few others in the future, for race/class combinations that are archetypical in teh conan stories but are not a favoured class of the race. A Pictish or Kushite Shaman, for example, or a Vendhyan acolyte or priest. Possible a Nordheimer Pirate - they seem born for the role of sea-going reaver!

****

However, the next big thing...

I *think* that the database will allow me to set up a list of individual NPCs. What I would thus like to do is create a series of specific NPCs. These would be on double-size cards like the scholars, but the extra space would be used for Background notes etc.

These NPCs would be drawn from S'mon's 101 NPC's thread.
 
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