Nike Class Battlecruiser

Chernobyl said:
by official are you meaning an official model they can cast and sell or are you meaning some officail game stats we'll see in S&P?

Chern

Talks are in progress for the model which they would cast...game stats are still up in the air but I've hinted that I'd like first crack at an S&P article...

I'd love to find out how those wings are breaking...in three place? Hm...
 
Yer BOTH!!!!! :D :D :D

And Resin would be a really great idea. Makes lugging em anywhere so much more efficient. And less breakage.
 
It was broke in two places, into three pieces. I suppose on the long voyage to europe it had a rough ride.

And the model should be an official War choise. Maybe in an update of Signs and portents?

Cya
 
prelude_to_war said:
Timeslip was telling me that if your wings are not straight, you can run them under hot/warm water (or hold it under a air dryer ~ but not both!!!) and carefully bend them so they're straight.

Very true, I would recommend the hot water method though, hair-dryer's tend to be very awkward.

Also I would recomend washing the resin pieces thoroughly before assembly and painting, otherwise the release agents used in moulding can prevent paint adheering properly.

Forgeworld's advice on working with resin models available here.
 
All right, we did a test run using Prelude's latest stats. It was a 2 War engagement with a Crusade Era EA vs a Third Age EA.

I took 1 Nike, 1 Marathon, and 1 Apollo. Probably not the best choices, but I didn't want to deal with a ton of small ships. I probably should have taken 1 Nike, 1 Marathon, and 2 Chronos or just 2 Marathons and the Nike.

He took 2 Omegas, 2 Hyperions, and 2 Explorers. In retrospect, he probably should have had 4 Omegas, but he wanted to screw around with the latter 2 ship types.

End Result:
The Nike was the only thing left on the board, with a little less than half damage and half crew remaining. At no point did I seriously thing "wow, this thing rocks hardcore." The turret missiles are nice, but rarely seem as nasty as they look. Basically it came down to the dice, and mine happened to be kinder to me than his were to him.
 
Yer, crits always screw my playtesting WAY into hell.

No fire crit first turn on biggest enemy ship? Speed0, plus no repair allowed suffered by Brakiri, too bad Vree love to have such enemy ships.

I would rule out extremely lucky rolls on the AD rolls, and the bulkhead rolls. But i dunno about crits. What would be a bog standard crit, when do you get to apply a bad crit?
 
a bunch of us were calculating these types of probabilities a while back for purposes of rating a ship against others.

By looking at the damage and crew bonus, along with the occurance % of each type of critical, the "average" critical hit does 1.6 Damage and 2.1 Crew, in addition to the Solid Hit.
By figuring the odds of getting a critical hit as opposed to a solid or bulkhead, you can figure the average damage per hit scored.
For Single Damage weapons, this results in 1.1 Damage and 1.18 Crew per hit.
For Single Damage Precise Weapons, this results in 1.53 Damage and 1.7 Crew.
Emines would simply score 5/6 Crew and Damage since they can still get bulkheads but may not score crits.

DD/TD weapons score 1 damage on bulkheads so their damage is a little different, but the crew figure is simply doubled or tripled. DD weapons score 2.37 damage per hit, TD weapons score 3.47 damage per hit.

Just don't apply the effects of ANY crits at all, so that part is fair all around. After all, an octurian that get an unfortunate catastrophic ammo explosion early in a game will hardly give an accurate representation of itself.

I've even worked up tables for beam probablities (unfinished) and regular weapons + twinlinking effects.

AD - Hull 2 - twin - Hull 3 - Twin - Hull 4 - twin - Hull 5 - Twin - Hull 6 - Twin
1 --- 0.83 -- 0.97 - 0.67 -- 0.89 -- 0.5 --- 0.75 - 0.33 -- 0.56 -- 0.17 -- 0.31
2 --- 1.67 -- 1.94 - 1.33 -- 1.78 -- 1 ----- 1.5 --- 0.67 -- 1.11 -- 0.33 -- 0.61
3 --- 2.5 --- 2.92 --- 2 ---- 2.67 -- 1.5 --- 2.25 --- 1 ---- 1.67 --- 0.5 --- 0.92
4 --- 3.33 -- 3.89 - 2.67 -- 3.56 -- 2 ------ 3 ----- 1.33 -- 2.22 -- 0.67 - 1.22
5 --- 4.17 -- 4.86 - 3.33 -- 4.44 -- 2.5 --- 3.75 -- 1.67 - 2.78 -- 0.83 -- 1.53
6 ----- 5 ---- 5.83 --- 4 ---- 5.33 --- 3 ----- 4.5 ----- 2 --- 3.33 ----- 1 --- 1.83
 
Chernobyl said:
a bunch of us were calculating these types of probabilities a while back for purposes of rating a ship against others.

By looking at the damage and crew bonus, along with the occurance % of each type of critical, the "average" critical hit does 1.6 Damage and 2.1 Crew, in addition to the Solid Hit.
By figuring the odds of getting a critical hit as opposed to a solid or bulkhead, you can figure the average damage per hit scored.
For Single Damage weapons, this results in 1.1 Damage and 1.18 Crew per hit.
For Single Damage Precise Weapons, this results in 1.53 Damage and 1.7 Crew.
Emines would simply score 5/6 Crew and Damage since they can still get bulkheads but may not score crits.

DD/TD weapons score 1 damage on bulkheads so their damage is a little different, but the crew figure is simply doubled or tripled. DD weapons score 2.37 damage per hit, TD weapons score 3.47 damage per hit.

Just don't apply the effects of ANY crits at all, so that part is fair all around. After all, an octurian that get an unfortunate catastrophic ammo explosion early in a game will hardly give an accurate representation of itself.

I've even worked up tables for beam probablities (unfinished) and regular weapons + twinlinking effects.

AD - Hull 2 - twin - Hull 3 - Twin - Hull 4 - twin - Hull 5 - Twin - Hull 6 - Twin
1 --- 0.83 -- 0.97 - 0.67 -- 0.89 -- 0.5 --- 0.75 - 0.33 -- 0.56 -- 0.17 -- 0.31
2 --- 1.67 -- 1.94 - 1.33 -- 1.78 -- 1 ----- 1.5 --- 0.67 -- 1.11 -- 0.33 -- 0.61
3 --- 2.5 --- 2.92 --- 2 ---- 2.67 -- 1.5 --- 2.25 --- 1 ---- 1.67 --- 0.5 --- 0.92
4 --- 3.33 -- 3.89 - 2.67 -- 3.56 -- 2 ------ 3 ----- 1.33 -- 2.22 -- 0.67 - 1.22
5 --- 4.17 -- 4.86 - 3.33 -- 4.44 -- 2.5 --- 3.75 -- 1.67 - 2.78 -- 0.83 -- 1.53
6 ----- 5 ---- 5.83 --- 4 ---- 5.33 --- 3 ----- 4.5 ----- 2 --- 3.33 ----- 1 --- 1.83
Beam probabilities are easy - 16/9 for hull 2, 17/15 for hull 3, 7/10 for hull 4, 2/5 for hull 5 and 1/5 for hull 6 although these do take into accout the rare occurances of luckily high numbers of hits. Multiply these up for multiple AD and for twin linking, add the "base to hit roll" for a hull value for the proportion of shots initially missed e.g. for hull 2 with CAF/twin-linked, you take the number of hits (16/9) and multiply it by the number of initial misses (1/6) before adding it to the initial number of hits (16/9) for a total of 56/27 (a tiny bit over 2).

As for averaging the value of a ship - I've gone a step further and calculated the average worth of every stat and trait on a ship from super AP to range of a weapon to GEG and the value of the effects of criticals not counting the damage! Makes a basic comparison of every ship very easy. It's also how I initially evaluated the Nike and suggested what I did.
 
My Nikes arrived this morning. One was in perfect shape, the other suffered a little damage to the smaller fins.

Now the fun of assembly and painting!
 
Awesome - good to hear they made it relatively unscathed. I added some additional foam (left over from an army transport foam tray) which may have been the difference. I've packed all orders after the initial batch like this. Hopefully this will cut down on damaged ships.

Looking forward to some more pics!
 
I have decided on my colour scheme, somthing a bit different, but with historical connotations :-)
if only the models would arrive!
 
Most of the orders to Europe were sent out last week Thursday...I'd say late this week or early next the jump point will be opening across the pond...
 
Most definately worth it!

EAS Gaius Julius Ceasar, Zheng He and Boadicea arrived from the builder to Spaceport Stockport this morning to commence final fitting out and commissioning trials.

Prelude, they are awesome. Quite apart from the attractive design itself, the best things are the pin-sharp detail and the total lack of mould sag - the staight lines are straight, and the flat panels are dead flat. Few white metal castings are this good.

Outstanding.
 
Nomad said:
Most definately worth it!

EAS Gaius Julius Ceasar, Zheng He and Boadicea arrived from the builder to Spaceport Stockport this morning to commence final fitting out and commissioning trials.

Prelude, they are awesome. Quite apart from the attractive design itself, the best things are the pin-sharp detail and the total lack of mould sag - the staight lines are straight, and the flat panels are dead flat. Few white metal castings are this good.

Outstanding.

Mine arrived as well, alas, I have a small bit of a misscast on the rear of the main hull , but I should be able to fill it with some milliput pretty easily, but otherwise, as Nomad said, excelent beautiful finish, smooth and clean, only minimal knifework on the edges, better still no breakages. I do have some bent wings, but a min with the kettle steaming away should solve that :-)
Hope to start paining them on Thursday.
 
No broken fins here when it arrived today, a small opening in the rear section due to a small airbubble that has sneaked in in the casting process, nothing a small ball of greenstuff takes away :)
 
Got my mine today 8)
Its in great shape, hugely impressed.
A broken minor wing and another out of shape, both easily fixed.
Delighted :D
 
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