The Adept said:Hop these odd ramblings help the discussion. I'm of the firm belief that you should play against a list before making a call on it.
I agree. However, the above is my preliminary evaluation based on the games I played with the old list. A someone else noted, certain fleets will do well vs the Gaim, some may do poorly (I've yet to think of one that falls into the latter except perhaps the Abbai), and then they have a ridiculous number of attack dice to throw at the fighters anyway. Eventually they will fail a dodge or two.
Burger said:That "primary weapon" can only do 3AD P/SAP/DD per target per turn!
I've noticed that too. Odds are that only one will crit and with a one-use weapon I don't see it as being all that great personally. You'd have to get *really* lucky for it to be a threat in most games. Unfortunately, I'd rather not have to rely so heavily on luck. JMO though. Using the above example against a hull 5 ship, two would go through doing 4pts of damage and a 2/3 chance that one would be a crit of some kind. Given that crits range in effect from pointless to obscene, it's highly unlikely that it will accomplish much overall, unlike massive numbers of unstoppable, triple damage beam weapons from fleets like ISA or Minbari. Also given that the ISA's beams are accurate, they quite easily shoot down the breaching pods without blinking.
Cheers, Gary