Foxmeister
Mongoose
Triggy said:Sorry to disagree but I don't think it is immaterial at all. Breaching Pods have always been an issue for ships with AA, Dodge and Stealth due to the low Crew scores. Combine this with ships with Dodge or Stealth suffering against the Photon Bombs and it's been a purposeful decision to give them a break on the Klikkitaks.
Again, where has this issue been discussed at length? Given everything that has been discussed and verified as a problem with some veracity (e.g. initiative and boresights), it seems rather odd to "fix" something that until now doesn't seem to have been a problem! In addition, you are now focussing purely on breaching pods and how this makes it "better" whilst completely ignoring the *fact* that it is making ships with AA far better than those without against crewed missiles. The Victory with AA intact can absorb more damage than a Ka'Bin'Tak unless it is single points of damage being inflicted, but we are talking precise DD here so that is not the case! And that doesn't even begin to factor in criticals.
Active defences - e.g. Dodge and Stealth (and to a significantly lesser degree AA) have always been superior to increased damage/crew scores and now this is even more so. Why shouldn't they have a weakness? Why should they have all the benefits and none of the drawbacks?
It is a ridiculous disparity that the best Armageddon level ship in the game is gaining further benefit whereas other ships *that are supposed to be equivalent* are being penalised.
Regards,
Dave