New Gaim

Triggy said:
Sorry to disagree but I don't think it is immaterial at all. Breaching Pods have always been an issue for ships with AA, Dodge and Stealth due to the low Crew scores. Combine this with ships with Dodge or Stealth suffering against the Photon Bombs and it's been a purposeful decision to give them a break on the Klikkitaks.

Again, where has this issue been discussed at length? Given everything that has been discussed and verified as a problem with some veracity (e.g. initiative and boresights), it seems rather odd to "fix" something that until now doesn't seem to have been a problem! In addition, you are now focussing purely on breaching pods and how this makes it "better" whilst completely ignoring the *fact* that it is making ships with AA far better than those without against crewed missiles. The Victory with AA intact can absorb more damage than a Ka'Bin'Tak unless it is single points of damage being inflicted, but we are talking precise DD here so that is not the case! And that doesn't even begin to factor in criticals.

Active defences - e.g. Dodge and Stealth (and to a significantly lesser degree AA) have always been superior to increased damage/crew scores and now this is even more so. Why shouldn't they have a weakness? Why should they have all the benefits and none of the drawbacks?

It is a ridiculous disparity that the best Armageddon level ship in the game is gaining further benefit whereas other ships *that are supposed to be equivalent* are being penalised.

Regards,

Dave
 
Foxmeister said:
It is a ridiculous disparity that the best Armageddon level ship in the game is gaining further benefit whereas other ships *that are supposed to be equivalent* are being penalised.

The Vic isn't by far the best Armageddon ship. It is really tough and really fast, but it does not have the damage output other ships of it's PL have.
And it has a real problem with precise weapons as it is a ship that runs with it's traits, not it's stats.
 
Foxmeister said:
What gave you the idea that I said it was? I said basing it on PL would be fair because that is how ships are supposed to be *balanced* in ACTA - I made no mention of ship size whatsoever! It would be nice if you would actually read what was said before putting words into other peoples mouths!

Regards,

Dave
Well, the following had a massive part in it...
Foxmeister said:
Basing it on PL would at least be fair because that is the whole purposeof PLs (allegedly :D ) - basing it on damage points just penalizes thoses races that rely on high damage points rather than active defences.
You're blatantly stating that the whole purpose of PL is to say how many fighters can impact the ship at any one time. Seeing as how many fighters can impact a ship is blatantly to do with the size of the ship, and not its combat capabilities, you're saying that PL is all about ship size and not combat capability. It would be nice if you could read what you say before pointing the finger at other people...
 
neko said:
You're blatantly stating that the whole purpose of PL is to say how many fighters can impact the ship at any one time.

No I didn't! I said it would be fairer - the new rule bases the number of ships that can contact on "size" and it defines "size" on number of damage points. I've not suggested this is tied to "size" at all.

Seeing as how many fighters can impact a ship is blatantly to do with the size of the ship, and not its combat capabilities, you're saying that PL is all about ship size and not combat capability.
Please point to my post where I *said* that! You won't find it because I didn't say it - you on the other hand are saying that I *said* something that I verifiably didn't say.

You *inferring* something from what I say, does not mean that I *said* what you have *inferred*.

It would be nice if you could read what you say before pointing the finger at other people...

I did - you didn't.

Regards,

Dave
 
Can't we all just get along. :(

Dave does have a point that AA can help limit the amount of suicide fighters that can attack a given ship, however usually these ships with AA have far less damage then their normal PL counterparts so it kinda evens out.
 
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