Alright, I've got some pretty mixed feelings about this revision - as I'm sure anyone who plays Gaim should and will.
First off - The Skirmish Queen. Frankly, I don't see how this managed to make it through playtesting. It was a skirmish point that carried a skirmish point of fighters, with the addition of a hull 6, 40" range, 8AD, AP turreted weapon. I mean, seriously?
The new one is a HUGE improvement - it's not longer a no brainer, but still pretty well armed & armored for a skirmish point. The vastly decreased range, however, makes those tasty double VPs all too exposed. All in all an excellent improvement.
This brings me to my next point - the Gunship. Another very good move here. It retains a specific identity from the queenship, but seems to be almost an equally good expenditure of points. I'm not sure if one flight of fighters will cut it, but only playtime can prove me right or wrong.
While I'm on a roll, let's look at the the new Queen - I couldn't be happier. It's about time Gaim got a War choice, and I like it. It has heavy firepower and swarms of fighters, but it's worth enough VPs that you have to dedicate your fleet to protecting it. (As the Gaim should play, imho.)
Finally the fighters - they look like minor changes, but I don't see anything to be too angry about - suicide fighers shouldn't loose too much effectiveness, and regular fighters gaining more mobility is nice and Gaim-like. While I'm on the topic, the base contact clarification - It's about friggin' time. I'm ecstatic this has been cleared up at least somewhat.
Now to the not-so-good: The Assault Ship: What? What did this poor thing ever do to you? It was nerfed four times: Fighters and Breachers halved, Hull reduced, Breaching Pods speed dropped to 6, and losing the Gaim close-assault rule. What did it get to make it worth taking? Uh...
This ship (the ship that made me buy the fleet, which makes me a tad bitter) is absolutely worthless now. Totally. In every way. If I had to choose, I'd pick Stak scouts over this POS. Which brings me to:
Stak Scouts: You made them worse. Wha...?
Finally the Carrier: Personally, (and this is with no playtesting, so I could be wrong) I think it was cut back a bit too far. Anything that can hold 12+ fighters should have the Fleet Carrier rule. It's not like having FC on it in the first place was all that horrific -I'd be happy if my opponents ran them close to the front line to take advantage of the rule, because the carrier is damned easy to kill. Still, I agree it needed toning down, and could probably use less fighters. My only concern is that a fleet dependent on fighters has to go all the way to Battle to find a Fleet Carrier, and can the only take 1.
To sum it up. Good work was done, bad work was done. My major complaint is that the Gaim's role as a close-combat boarding powerhouse has been violently and suddenly removed - they are no more a boarding threat than any other race. This is the reason I picked up the race in the first place, the reason I play orks in BFG. It saddens and angers me that this seems sprung on right after the closing of the lines - I don't know if I have the ability (or even the patience) to start a Claweagle based Drazi fleet.
First off - The Skirmish Queen. Frankly, I don't see how this managed to make it through playtesting. It was a skirmish point that carried a skirmish point of fighters, with the addition of a hull 6, 40" range, 8AD, AP turreted weapon. I mean, seriously?
The new one is a HUGE improvement - it's not longer a no brainer, but still pretty well armed & armored for a skirmish point. The vastly decreased range, however, makes those tasty double VPs all too exposed. All in all an excellent improvement.
This brings me to my next point - the Gunship. Another very good move here. It retains a specific identity from the queenship, but seems to be almost an equally good expenditure of points. I'm not sure if one flight of fighters will cut it, but only playtime can prove me right or wrong.
While I'm on a roll, let's look at the the new Queen - I couldn't be happier. It's about time Gaim got a War choice, and I like it. It has heavy firepower and swarms of fighters, but it's worth enough VPs that you have to dedicate your fleet to protecting it. (As the Gaim should play, imho.)
Finally the fighters - they look like minor changes, but I don't see anything to be too angry about - suicide fighers shouldn't loose too much effectiveness, and regular fighters gaining more mobility is nice and Gaim-like. While I'm on the topic, the base contact clarification - It's about friggin' time. I'm ecstatic this has been cleared up at least somewhat.
Now to the not-so-good: The Assault Ship: What? What did this poor thing ever do to you? It was nerfed four times: Fighters and Breachers halved, Hull reduced, Breaching Pods speed dropped to 6, and losing the Gaim close-assault rule. What did it get to make it worth taking? Uh...
This ship (the ship that made me buy the fleet, which makes me a tad bitter) is absolutely worthless now. Totally. In every way. If I had to choose, I'd pick Stak scouts over this POS. Which brings me to:
Stak Scouts: You made them worse. Wha...?
Finally the Carrier: Personally, (and this is with no playtesting, so I could be wrong) I think it was cut back a bit too far. Anything that can hold 12+ fighters should have the Fleet Carrier rule. It's not like having FC on it in the first place was all that horrific -I'd be happy if my opponents ran them close to the front line to take advantage of the rule, because the carrier is damned easy to kill. Still, I agree it needed toning down, and could probably use less fighters. My only concern is that a fleet dependent on fighters has to go all the way to Battle to find a Fleet Carrier, and can the only take 1.
To sum it up. Good work was done, bad work was done. My major complaint is that the Gaim's role as a close-combat boarding powerhouse has been violently and suddenly removed - they are no more a boarding threat than any other race. This is the reason I picked up the race in the first place, the reason I play orks in BFG. It saddens and angers me that this seems sprung on right after the closing of the lines - I don't know if I have the ability (or even the patience) to start a Claweagle based Drazi fleet.