Locutus9956 said:I always take exception to that sentiment personally. ACTA is a wargame. If you want to play it as or as part of a role playing game fine but the thing is, game balance and adherence to the fluff are NOT mutually exlusive.
And yet you would suggest that they are. Sorry, in *any* game that has a well established and comprehensive background, those considerations should come first when designing a game to work within it. Otherwise you may as well go play chess.
Now the assault ship being tough is fine, and good by the fluff side of things but if you want to keep it balanced you have basically got two options, either weaken it or make it higher PL. Mongoose chose the first of these two options to stop the the fleet going too top heavy I would assume. It's for similar reasons we get the Nova at raid level rather than a battle level behemoth and the sharlin at War rather than Armageddon and the first ones, well, AT ALL. rather than off the scale somewhere.
Except that they addressed the problem with the assault ship in other ways, i.e. the breaching pods/assault drones. Carrying that over into the ship went too far IMO.
You can play it as much as a role play as you want to but its NOT a roleplaying game and as a wargame it should strive to be fun and balnaced.
Agreed, but if you're going to write fluff that supports it (or already exists) then the rules should reflect that plain and simple. It's one of the reasons people like the B5 universe in the first place.
Sorry to rant it's just that too often folks hide behind fluff to defend broken rules.
And too often folks hide behind the rationale of "game balance" in order to justify their own opinions as to how they think something should work. Sorry, but how something *should* work is the whole purpose of the background to begin with. Otherwise, there's no point in it whatsoever so why even bother? Just print up a list of ships, shuffle them together however you like and call it a wargame. For the record, there have been several systems out there that have done that kind of thing in the past and you know what? Not *one* of them has achieved the kind of following that any system with a comprehensive background has. *That* is what sells the miniatures in the first place.
Cheers, Gary