New from Darrian Discount Ships!

zero

Mongoose
Here at Darrian discount ships we pride ourselves on getting the best deal for you! New in straight from our robot-manned production lines comes this beauty based on the old popular "Stubby" class ship, we present the Stubby 2.0!!!

Note: some parts are scrapheap purchases that go over the maximum 30% discount. I basically continued the +5% discount per TL to represent the exact scrap discount. It is up to the GM whether the parts (noted in the profile) work or will malfunction randomly.

Stubby 2.0, built on Darrian (TL 16 world).

Hull - TL 12, 100 tons, streamlined. Hull 2, Structure 2. 1,800,000 credits.
Armour - TL 14 Bonded Superdense. 3 points. 2.5 tons. 405,000 credits.
TL 9 Self-Sealing. 650,000 credits.
TL 11 A-class J-Drive. Jump 2. 10 Tons. 8,000,000 credits.
TL 7 (scrapheap) A-class M-Drive. Thrust 2. 2 tons. 2,200,000 credits.
TL 11 A-class Power-Plant. 4 tons. 6,000,000 credits.
Bridge (Holo-controls, TL 12 Hardened) 10 tons. 725,000 credits
Computer. Model 2 (scrapheap part) 104,000 credits
Electronics. TL 10 Basic Military Sensors +0DM. 2 tons. 700,000 credits

Weapon - Hardpoint #1 TL 9 Triple Turret (scrapheap part). 1 ton. 650,000 credits.
TL 10 Particle Beam (High Yield, Long Range) 3,800,000 credits
TL 11 Beam Laser (High Yield, Long Range) 900,000 credits
TL 9 Sand Caster (Resilient) (scrapheap part) 200,000 credits

Sand Ammo (x20) 1 ton. 10,000 credits.

Fuel. 22 tons. One Jump-2 and two weeks of operation.
Cargo. 35 tons.
One Stateroom
10 Low Berths

Extras
Fuel Scoop.
Fuel Processor. 1 ton. 50,000 credits.
Ship's Locker.
Escape Pod (placed in the stateroom), 0.5 tons. 100,000 credits.

Ship Software
Manoeuvre/0
Intellect. 1,000,000 credits.
Evade/1. 1,000,000 credits.
Jump Control/2. 200,000 credits.
Library.
Intelligent Interface (TL 11) 75 credits.
Agent (TL 12, Rating One) 1,600 credits.
Expert Programs (all TL 12, Rating 2);
(Astrogation, Comms, Engineer, Gunner, Pilot, Sensors) 8,000 x6.

Maintenance Cost = 2,462 (monthly)
Life Support Cost = 4,000 (monthly, stateroom is double occupied)
Total Tonnage and Cost = 100 tons. 29,543,675 credits.

The math should be ok, more or less. I rounded up decimals on all payments for the month. Obviously Ship Shares owned by characters may reduce the mortgage, so I didnt total that.

EDIT - removed fib option on computer due to hardened bridge. Recalculated costs based on edit. Might edit in future for additional stuff to make up reduction :wink:
 
Attempts at Deckplans and Renders welcome, just remember its a streamlined ship built on Darrian using old parts ordered in :wink:
 
AndrewW said:
apoc527 said:
How is a reaction less m-drive available at TL7?

Thrust 1 or 2 M-Drive is TL7.

Hmmm, must have missed the news about how we can propel ourselves in space without the use of reaction mass...

Has it always been that way in Traveller?
 
zero said:
Weapon - Hardpoint #1 TL 9 Triple Turret (scrapheap part). 1 ton. 650,000 credits.
TL 10 Particle Beam (High Yield, Long Range) 3,800,000 credits
TL 11 Beam Laser (High Yield, Long Range) 900,000 credits
TL 9 Sand Caster (Resilient) (scrapheap part) 200,000 credits

As I mentioned in the other thread, fitting two more weapons in with a particle beam may be a problem...

zero said:
Sand Ammo (x20) 1 ton. 10,000 credits.

Ammo costs shouldn't be included.
 
apoc527 said:
Hmmm, must have missed the news about how we can propel ourselves in space without the use of reaction mass...

High Guard, page 53. Drives table puts the Manoeuvre drive at TL 7 for thrust 1 or 2.
 
Hmmm, must have missed the news about how we can propel ourselves in space without the use of reaction mass...

Has it always been that way in Traveller?

Well, in Classic Traveller, drive A didn't come around until TL9. But smallcraft were around since TL7. And since I believe the maneuver drives then were not reaction drives, the answer is yes. Its always been that way.

OF course, Mongoose Traveller also says we get starship-grade lasers at TL 7. and I have yet to actually seen those either. :)
 
Jeraa said:
Hmmm, must have missed the news about how we can propel ourselves in space without the use of reaction mass...

Has it always been that way in Traveller?

Well, in Classic Traveller, drive A didn't come around until TL9. But smallcraft were around since TL7. And since I believe the maneuver drives then were not reaction drives, the answer is yes. Its always been that way.

Sorta :)

CT did have non-starships pegged at TL7, and though it listed Drive A (through D) at TL9 in CT those were for large craft (100tons plus). Presumably small craft could be built at TL7 and those are what the TL7 non-starships refer to...

...although CT also specifically listed Jump Drive at TL9. So one could (I have) presume a minus 2 TL application for power plants and maneuver drives on the table (so TL7 for manevuer drive and power plant A-D) in CT.

CT did also early on make all maneuver drives reaction drives. It wasn't until HG second printing that hints* of reactionless drives came out. For what it's worth CT HG has maneuver drive listed at TL7-9 BUT that (the TL) is specifically not for the drive itself but rather for the grav plates to maintain steady internal grav fields during maneuvering. Which of course hints at maneuver drives higher than 6G being possible, and maneuver drives being available at lower TLs (if you're willing to take the G-forces in both cases)

* and only hints, more specifically they weren't actually described as fusion torch drives and the fuel usage for maneuvering was considered inconsequential compared to the fuel for the power plant (note it does not say the maneuver drives use no fuel), but given CT Book 2's fuel rates they still sound like fusion torch drives to me, less so CT HG with the lowered fuel consumption

Yep, (pulse) lasers were TL7 in CT as well (TL9 for beam). We might actually be close to pulse lasers now (getting them down to Traveller turret size is simply engineering problem ;) ). But really one can't accurately compare Earth to an arbitrary game definition :)

Anyway, back to the penultimate polish on my little MgT project to be posted soon to thread near here :)
 
A hardened bridge includes the computer within it so you don't need the fib option on the computer.

Life support costs for a stateroom with double occupancy is only 3,000.
 
Okee, some creator comments and replies;

Alot of comments about the M-Drive being TL 7. Well, Thrust 2 is listed as TL 7 capable in High Guard. Also, we on Earth at TL 7 in the present do not have consistent TLs across all boards, for example in Traveller terms when we come to communications, we're around TL 9 for some things which in the '70s, seemed futuristic. Check the TL comparison chart on the Traveller wikia.

Sand Caster ammo I added to the mortgage as 10,000 for a barrel is alot of money. If you want to remove that cost and tonnage, perhaps even change the weaponry, please feel free, though the payments will also need retotalling :wink:

@ Andrew W: The extra 1000 credits in Life Support is the cost for 10 low berths added to the usual 3,000 credits.

I shall edit the cost of the computer and payment costs later, thanks for the pointer :wink:

The ship deckplan looks cool, though with its 4 square width (I use 5 squares myself), I cant call it a Stubby anymore! :lol: Anyway, thanks for all the help, shall be editing sig soon :)
 
Edit due to Computer not needing fib complete.

As seen in my sig I am looking for someone to do an exterior render for this beauty, please help out if you can!

ps. You are all free to use this Darrian ship in your games. Also looking for a new name for the ship too! :)
 
zero said:
Sand Caster ammo I added to the mortgage as 10,000 for a barrel is alot of money. If you want to remove that cost and tonnage, perhaps even change the weaponry, please feel free, though the payments will also need retotalling :wink:

It's 10,000 for 20 barrels not per barrel. If you take a look at the published designs you'll notice when space for ammunition is listed, their is no cost for it. This isn't included in the design but is up to the user to purchase as needed. But if you want to include it on your ships feel free to do so.

zero said:
@ Andrew W: The extra 1000 credits in Life Support is the cost for 10 low berths added to the usual 3,000 credits.

That adds up correctly, it was just that you specifically mentioned the stateroom on their and didn't mention the low births which is why I mentioned it.

zero said:
The ship deckplan looks cool, though with its 4 square width (I use 5 squares myself), I cant call it a Stubby anymore! :lol: Anyway, thanks for all the help, shall be editing sig soon :)

Depends on the ship for what I use, some have been a lot wider then 4. Most of the Darrian ones tend to be on the narrower side of things (This is also true of the Zhodani ships).
 
apoc527 said:
AndrewW said:
apoc527 said:
How is a reaction less m-drive available at TL7?

Thrust 1 or 2 M-Drive is TL7.

Hmmm, must have missed the news about how we can propel ourselves in space without the use of reaction mass...

Has it always been that way in Traveller?

No, grav M drives in MGT don't exist at TL 7. Reaction M-drives do. TL 9 is the minimum Grav M-Drive in MGT.

"TL 9: (Pre-Stellar) The defi ning element of TL 9 is the development
of gravity manipulation, which makes space travel vastly safer
and faster."
 
DFW said:
apoc527 said:
AndrewW said:
Thrust 1 or 2 M-Drive is TL7.

Hmmm, must have missed the news about how we can propel ourselves in space without the use of reaction mass...

Has it always been that way in Traveller?

No, grav M drives in MGT don't exist at TL 7. Reaction M-drives do. TL 9 is the minimum Grav M-Drive in MGT.

"TL 9: (Pre-Stellar) The defining element of TL 9 is the development
of gravity manipulation, which makes space travel vastly safer
and faster."

Just to note, that could as well simply refer to artificial gravity and g-compensation, not the drive itself. Just like it did in CT HG :)

Unless there's more to the quote or context.
 
far-trader said:
Unless there's more to the quote or context.

See the word "faster" in the quote. (no finite accel due to fuel, see also Delta V) Also, see gravity manipulation (which the drive depends and which doesn't exist per the quote before TL 9.

Very clear.
 
DFW said:
far-trader said:
Unless there's more to the quote or context.

See the word "faster" in the quote. (no finite accel due to fuel, see also Delta V) Also, see gravity manipulation (which the drive depends and which doesn't exist per the quote before TL 9.

Very clear.

Not clear at all.

Faster than what? Manipulated how?

See "safer and faster" in your own quote. Note the contextual link.

As for manipulation that has a context of fine control and towards safety here. As in AG and GC. Not pure thrust.
 
DFW said:
...no finite accel due to fuel, see also Delta V

Your own prejudiced interpretation that the quoted bit somehow suggests rockets which are clearly not available before TL7 historically... lol

DFW said:
....Also, see gravity manipulation (which the drive depends and which doesn't exist per the quote before TL 9.

One word. "Air/Raft" (TL8 gravity manipulation in your words).
 
far-trader said:
Your own prejudiced interpretation that the quoted bit somehow suggests rockets which are clearly not available before TL7 historically... lol

Scientific fact is not equal to "prejudice". Umm, rockets have been around since TL 6. So, haven't a clue what you are talking about. It you weren't laughing while typing you would have probably caught your error there.

DFW said:
....Also, see gravity manipulation (which the drive depends and which doesn't exist per the quote before TL 9.

far-trader said:
One word. "Air/Raft" (TL8 gravity manipulation in your words).

One word. Misprint on pg 103 MRB. Air raft (400 kph) listed as TL 8. Grav Floater (40 kph) TL 11. Grav Belt (TL 12)
 
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