treeplanter said:
1. You forget that with 2 weapon you get 2 chance to hit. That make 2-weapon fighting as efficient as two-handed for unarmored foes and LOT more efficient against multiple foes.
As Ichabod said - and I hadn't found necessary to mention above - with 2F you simply take (Great) Cleave and every One-Hit gives you an extra attack. Now if that isn't efficient I don't know what.
2. Two-weapon strike. Sure cost you a feat but you get the best of the two-world. You can mimic a two-hand weapon if you want or make separate attack depending of the kind of the fight.
The idea is good but the feat is badly written. It forces you to take a prereq that is useless for your chosen fighting style, namely Power Attack, which can't be used with the Light Weapon(s) you'll be wielding. Also, you have to spend _another_ feat to just get a bit closer to that 2HFers can do without extra feats.
FWIW, in my game I have made Two Weapon Strike a Combat Manoeuvre available to _anyone_ with TWF ability; no feat, no further prereqs.
3. Two-weapon defence. You can chose a "shield" and still make lot of attack. Become pretty good when you have lot of attack
And another feat into the equation, except for the Borderer of course.
Let say i take your system with the two-handed = d12 now 2-weapon is just plain better. No question asked ill never fight with a two-hand weapon!
As I said, this mandates you have to rebalance TWF as well, so you don't get twice the number of attacks, or it would indeed be vastly more powerful than the other styles. My working proposition is that it would give pluses to your regular, primary attacks, and no off-hand attacks at all. And Two-Weapon Defense would give +2 to Defense alright.
1. 20 is two low for MD. Try 20+fortitude save as a trigger. Unless you score a critical or a pretty lucky sneak attack good luck.
Well, you are aware that this would mean that any MDS actually triggered requires a natural 20 to survive?
I think 20 is fine. The threshold has been chosen so low _so that_ it happens relatively often. If you have high Fort, you will reliably make the save and get on with it.
Some two-hand weapon are not balanced with other (mainly the bardiche). I think making the bardiche exotic
"Exotic" in Conan is just a word. It would just mean that Bardiches are restricted to Barbarians (who get it for free) and Soldiers (who can easily afford the feat), but those are the classes that most often use them anyway.
However, in our upcoming game, I think we will make all two-handed weapons except the spear "exotic" in the sense of: not commonly known, made or used. There simply _are_ no Greatswords, Bardiches, Bills etc except maybe in the hands of that huge grunt of a temple guardian...
mainly because we want to create a feeling of a classical / barbarian world, not late medieval or renaissance, regardless what appears in the odd Howard story.
3. Power attack is stupid
Well, if you think so. I think it's one of the strong points in D20 combat that there are ways to shift points around between attack, defense and damage, otherwise it would just be "rolling down" HPs without any variation. Only two-handed PA is broken, and that is easily fixed by making the damage bonus a flat x1 regardless of weapon type.
I don't have HFinest, but I'm guessing Reckless Attack lets you trade defense for damage? ^^