Near Future Traveller

So not High Guard, if it isn't in High Guard I can't use it for the purposes of this thread.

Looking at it it is a worse choice than a standard reaction drive...

TL8
20% of hull per thrust, for a 100t ship that's 20t
each ton requires 1 power point so for a 100t ship that's 20 EPs, which requires an additional 2 tons of fission power plant
fuel is 1% (of hull?) per thrust per hour, so for the 10 hours I am rating the reaction drive at that's 10t of fuel. Total 33 tons.

For a 100t ship, a 2t reaction drive requires only 20t of fuel for 10 hours. Total 22 tons
 
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So not High Guard, if it isn't in High Guard I can't use it for the purposes of this thread.
With as many rules that belong in High Guard scattered all over the place (and which will likely eventually make their way into High Guard) I don't think you should reject them out of hand.

The page before the one referenced is actually one that should be taken into account as well.

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I can only refer to the rules I have, and I have zero interest in the Spinward Extents. I am not spending £25 pounds for 2 pages...

As it is the TL8 reaction drive is superior to the TL8 plasma that has been linked to.

High Guard has its own rules for solar panels, I wonder if they are the same ;)

Who is the author of this book, have they made up their own rules rather than crack open the HG2022 update?
 
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High Guard has its own rules for solar panels, I wonder if they are the same ;)

Who is the author of this book, have they made up their own rules rather than crack open the HG2022 update?
@Geir is the author. I'd imagine he did give High Guard a look. He's pretty on the ball about this kind of stuff, even if he can't spell Stirling. ;)
 
I think he got that 92.5% correct.

As regards the plasma drive, it depends on how you envision interplanetary travel.

The plasma drive, combined with a ramscoop, allows constant acceleration.
 
And yet the rules are different, I refer to my signature...
Yes, and as it is the same as my signature, we don't disagree, but when it comes to consistency and holistic system design in Mongoose Traveller, I refer you to the noted scholar and gentleman, Wesley. "Get used to disappointment." ;)
 
I think he got that 92.5% correct.

As regards the plasma drive, it depends on how you envision interplanetary travel.

The plasma drive, combined with a ramscoop, allows constant acceleration.
And which of the three different versions of the ramscoop would that be? The one in High Guard? It is science fantasy.
10t minumum, and collects 50t of hydrogen per week, from "empty" space...

No TL, no EPs to power the magnetic or gravitic collection field, no EP to compress and cool the hydrogen to liquid state...
 
And which of the three different versions of the ramscoop would that be? The one in High Guard? It is science fantasy.
10t minumum, and collects 50t of hydrogen per week, from "empty" space...

No TL, no EPs to power the magnetic or gravitic collection field, no EP to compress and cool the hydrogen to liquid state...

High Guard.

Going by life support, I'd say the ramscoops taps basic services.
 
Yes, and as it is the same as my signature, we don't disagree, but when it comes to consistency and holistic system design in Mongoose Traveller, I refer you to the noted scholar and gentleman, Wesley. "Get used to disappointment." ;)
Which is why I am sticking to what we all have and can sort of agree on, the HG2022 update.

But I do have one question, have the power plant fuel rules been officially retconned to get rid of the silly 1t minumum?

The 1.125t fission reactor should only need 0.1125t of fuel for 4 weeks, the 1t minimum would last 35.6 weeks.
 
And which of the three different versions of the ramscoop would that be? The one in High Guard? It is science fantasy.
10t minumum, and collects 50t of hydrogen per week, from "empty" space...

No TL, no EPs to power the magnetic or gravitic collection field, no EP to compress and cool the hydrogen to liquid state...
Unless the "being under thrust" requirement is to use the M-Drive as part of the collection system (modified by the "scoop" hardware) and that is functionally part of the ram scoop while also being your M-Drive and your scoop power.
 
I can only refer to the rules I have, and I have zero interest in the Spinward Extents. I am not spending £25 pounds for 2 pages...
Same here. With my own setting I'm not likely to buy things like Drinax or the Spinward extents that are totally tied to OTU.

It would be nice if when doing things like the Small Craft and Adventure Class ships books if they had added these ship rules into them as the ship books that are applicable to many campaigns (and universes) at least as a basis to build on and examples of how the rules work are useful additions even to my universe.
 
I vaguely remember reading somewhere that The Spinward Extents was written before High Guard Update 2022.

The same is true of Element Class Cruisers. That doesn’t stop me from retconning the pods back into existence under the current rules. That’s not applicable to this situation, but I figure if it’s in a published product, it’s fair game.
 
Before moving on to TL8 an update to TL7.
TL7
A typical civilian ship will be a 1g reaction drive, so that thrust gravity can be utilizsed while under thrust. Military and paramilitary ships would go all the way to 3g and have to use all the g mitigation tools available, g-suits, acceleration couches...

Fuel required is 2.5% per g per hour, 10 hours of thrust at 1g is thrust 25% of the ship, so for long trips burn and coast will be required, better build the staterooms in hamster cages or the like at a surcharge of 0.1 tons per ton you want in the spin gravity - staterooms, bridge...

Non-gravitic hull mean power required due to the the hull displacement is halved, so 10 power points per 100t, which requires 2 tons of chemical power plant or 1.25 tons of fission plant... fuel wise you want a fission plant :)

So travel will be slow, burn and coast.

The first TL upgrade is the TL6 fission power plant can be reduced in size at TL7 from 1.25 tons for 10 power points to 1.125 tons (this is per 100t of ship)

There is an issue with sensors. Despite radar and lidar being commonplace in the real world at TL7 for some reason they don't appear in Traveller until TL8, perhaps this needs fixing in High Guard.
(radar is actually a TL5 invention is it not?)
IMTU, I just added mass (made it 2 tons, just because) to the basic sensors, made the cost MCr 1, and 1 PP. Other than that, they had the same capability as Basic. Never did anything for TL6, but would have probably just doubled all the costs.
 
I vaguely remember reading somewhere that The Spinward Extents was written before High Guard Update 2022.
That may explain it then :)
The same is true of Element Class Cruisers. That doesn’t stop me from retconning the pods back into existence under the current rules. That’s not applicable to this situation, but I figure if it’s in a published product, it’s fair game.
Not when the rules are in conflict.

One of the ship books has a High Guard addition section, they could do something like that with every ship book. I am a sucker for ship books...
 
IMTU, I just added mass (made it 2 tons, just because) to the basic sensors, made the cost MCr 1, and 1 PP. Other than that, they had the same capability as Basic. Never did anything for TL6, but would have probably just doubled all the costs.
The description of the bridge indicates that basic sensors are included within bridge tonnage

"All ships must have a bridge that contains basic controls, communications equipment, avionics, scanners, detectors, sensors and other equipment for proper operation of the ship"

The sensors are right there in vehicles TL7 range 5,000km, they just need to be in High Guard for consistency.
 
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