With as many rules that belong in High Guard scattered all over the place (and which will likely eventually make their way into High Guard) I don't think you should reject them out of hand.So not High Guard, if it isn't in High Guard I can't use it for the purposes of this thread.
@Geir is the author. I'd imagine he did give High Guard a look. He's pretty on the ball about this kind of stuff, even if he can't spell Stirling.High Guard has its own rules for solar panels, I wonder if they are the same
Who is the author of this book, have they made up their own rules rather than crack open the HG2022 update?
Yes, and as it is the same as my signature, we don't disagree, but when it comes to consistency and holistic system design in Mongoose Traveller, I refer you to the noted scholar and gentleman, Wesley. "Get used to disappointment."And yet the rules are different, I refer to my signature...
And which of the three different versions of the ramscoop would that be? The one in High Guard? It is science fantasy.I think he got that 92.5% correct.
As regards the plasma drive, it depends on how you envision interplanetary travel.
The plasma drive, combined with a ramscoop, allows constant acceleration.
And which of the three different versions of the ramscoop would that be? The one in High Guard? It is science fantasy.
10t minumum, and collects 50t of hydrogen per week, from "empty" space...
No TL, no EPs to power the magnetic or gravitic collection field, no EP to compress and cool the hydrogen to liquid state...
Which is why I am sticking to what we all have and can sort of agree on, the HG2022 update.Yes, and as it is the same as my signature, we don't disagree, but when it comes to consistency and holistic system design in Mongoose Traveller, I refer you to the noted scholar and gentleman, Wesley. "Get used to disappointment."![]()
Unless the "being under thrust" requirement is to use the M-Drive as part of the collection system (modified by the "scoop" hardware) and that is functionally part of the ram scoop while also being your M-Drive and your scoop power.And which of the three different versions of the ramscoop would that be? The one in High Guard? It is science fantasy.
10t minumum, and collects 50t of hydrogen per week, from "empty" space...
No TL, no EPs to power the magnetic or gravitic collection field, no EP to compress and cool the hydrogen to liquid state...
Same here. With my own setting I'm not likely to buy things like Drinax or the Spinward extents that are totally tied to OTU.I can only refer to the rules I have, and I have zero interest in the Spinward Extents. I am not spending £25 pounds for 2 pages...
IMTU, I just added mass (made it 2 tons, just because) to the basic sensors, made the cost MCr 1, and 1 PP. Other than that, they had the same capability as Basic. Never did anything for TL6, but would have probably just doubled all the costs.Before moving on to TL8 an update to TL7.
TL7
A typical civilian ship will be a 1g reaction drive, so that thrust gravity can be utilizsed while under thrust. Military and paramilitary ships would go all the way to 3g and have to use all the g mitigation tools available, g-suits, acceleration couches...
Fuel required is 2.5% per g per hour, 10 hours of thrust at 1g is thrust 25% of the ship, so for long trips burn and coast will be required, better build the staterooms in hamster cages or the like at a surcharge of 0.1 tons per ton you want in the spin gravity - staterooms, bridge...
Non-gravitic hull mean power required due to the the hull displacement is halved, so 10 power points per 100t, which requires 2 tons of chemical power plant or 1.25 tons of fission plant... fuel wise you want a fission plant
So travel will be slow, burn and coast.
The first TL upgrade is the TL6 fission power plant can be reduced in size at TL7 from 1.25 tons for 10 power points to 1.125 tons (this is per 100t of ship)
There is an issue with sensors. Despite radar and lidar being commonplace in the real world at TL7 for some reason they don't appear in Traveller until TL8, perhaps this needs fixing in High Guard.
(radar is actually a TL5 invention is it not?)