Near Future Traveller

Luckily, the page below also has this:

Where the Referee deems it appropriate, the same
Advantage or Disadvantage can be applied more than
once to a component, increasing or decreasing its
quality. All alterations are additive. For example, if two
+10% alterations are taken, the net modification is 20%.
True, but that doesn't mean it references having more than two total disadvantages. You could have only two and put them both in the same thing.
 
It's worth noting at absolutely everything to do with prototech has to be allowed by the Referee and extra limits can be imposed as they deem fit.

Retrotech is a bit different, generally gear using those rules can usually be found just by shopping. But the Referee still has veto about demand and availability... if I want to go and buy a TL8 horse buggy, I may have to source a special order.
 
It's either one or the other.

For advantages, three points, divided any way from amongst one and two point advantage options.

Allowing dungeon masters to playing loosey goosey with effects seems contrarian with their decision to clamp down on mixing and matching advantages to disadvantages.

Speaking of which, upto two points of disadvantages, added up in any combination.

It would be nice to have the option to pick two disadvantages, without prototyping.


original-cf6156371a9360b76496417e38f99c00.gif


a7e988a45b84116e1b770e2292bacd47.gif
 
I mean, I get that. Same or lower tech and you make it cheaper but bulkier, or smaller but more expensive. It's not prototech then, just manufacturing tradeoffs. Isn't there some discussion about that?
 
I mean, I get that. Same or lower tech and you make it cheaper but bulkier, or smaller but more expensive. It's not prototech then, just manufacturing tradeoffs. Isn't there some discussion about that?
There is a discussion in this thread, if that is any help:

and this one:
 
Back
Top