Played a little, made some rules changes to armour I think work better:
1. Helmets add to a character's Shield DV bonus (Dodge vs missile, Parry vs melee) rather than to their Damage Reduction.
2. Leather armour is overly good in the book, compared to metal. I've split it into Heavy (Cuirass) and Light (Vest).
Heavy Leather costs 10 sp & gives DR 4, as per the book. It weighs 10lb and gives a -2 Armour Check penalty (book gives -1 Check & 10 lbs). Max Dex +4.
Light Leather costs 8 sp and gives DR 2. It weighs 5lb and gives -1 Check penalty. Max Dex +6.
3. Padded armour is DR 3, it has a -1 Check penalty (book says 0). Thinking of reducing its cost, it seems overpriced at 45sp. Probably make it 15sp. Max Dex +7.
4. Variant on my existing D&D rule for armour-piercing arrows applies - basically AP is +1 per -1 to pip on damage die - eg a bossonian longbow does d12 AP 5 with a sheaf arrow, with a bodkin arrow AP+2 it does d10 damage AP 7, with AP +4 it does d8 damage AP 9, AP +6 does d6 damage AP 11, theoretically enough to pierce plate armour within 160', however the armour would still be DR 5, so mighty bows are always handy!
5. Heavy reduces speed to 20'. Medium armour still 25', same as in book.
1. Helmets add to a character's Shield DV bonus (Dodge vs missile, Parry vs melee) rather than to their Damage Reduction.
2. Leather armour is overly good in the book, compared to metal. I've split it into Heavy (Cuirass) and Light (Vest).
Heavy Leather costs 10 sp & gives DR 4, as per the book. It weighs 10lb and gives a -2 Armour Check penalty (book gives -1 Check & 10 lbs). Max Dex +4.
Light Leather costs 8 sp and gives DR 2. It weighs 5lb and gives -1 Check penalty. Max Dex +6.
3. Padded armour is DR 3, it has a -1 Check penalty (book says 0). Thinking of reducing its cost, it seems overpriced at 45sp. Probably make it 15sp. Max Dex +7.
4. Variant on my existing D&D rule for armour-piercing arrows applies - basically AP is +1 per -1 to pip on damage die - eg a bossonian longbow does d12 AP 5 with a sheaf arrow, with a bodkin arrow AP+2 it does d10 damage AP 7, with AP +4 it does d8 damage AP 9, AP +6 does d6 damage AP 11, theoretically enough to pierce plate armour within 160', however the armour would still be DR 5, so mighty bows are always handy!
5. Heavy reduces speed to 20'. Medium armour still 25', same as in book.