AnotherDilbert
Emperor Mongoose
I saw it as a fleet wide thing. One opposed roll per fleet per round, if needed.Nerhesi said:So now you're tracking to see which Salvos are from which ships and are hitting at the same turn?
So if a ship is being hit by 7 salvos during this turn, however 3 are from the same ship/squadron? So regardless of the turn they were launched in, those need to have opposed tactics rolls or else they deal with "fresh" PD? Even though PD is basically x-shot over Y-time, it magically overdrives during that turn?
The simplified definition of a multiple salvo is if a ship/squadron is hit with salvoes launched in different rounds. For each salvo we already need to note target, number of missiles, type of missiles, and when it attacks. If we add the round it was launched, we can see if a multiple salvo is happening. We add to the bookkeping, but perhaps not unbearably so.
A salvo, or group of salvoes, are organised to hit the ship in a short period of time, to overwhelm PD. We will not face a continuos stream of missiles for the full 6 minutes of a round, but a sudden onslaught during a short time, followed by a lull. If the attacker fails the opposed roll he fails to coordinate his salvoes to hit in the same minute, instead the salvoes arrive 2 - 3 minutes apart, still in the same round. Hence, I do not find it difficult to imagine PD to be fully effective against both groups of salvoes.
I saw a fairly simple way to prevent multiple salvoes to be an instant win condition.