PsiTraveller
Cosmic Mongoose
SirGamingScotsman has a thread about shipo scale radiation damage. It got me to thinking and I did not want to hijack his thread.
Do nuclear missiles create a radiation exposure per missile or per salvo?
If I shoot 3 nuclear missiles and they all hit a ship, is the radiation damage rolled once? or three times, or is it multiplied by the Effect the same way damage is? If a single missile hits I am assuming it gets to do damage and radiation effect.
Example ship: 400 tons. The ship has 4 hardpoints and has 2 Particle beam barbettes and 2 triple mount missile turrets. Nuclear missiles in all 6 missile launchers.
When the ship attacks the 2 particle beam weapons will roll their damage separately and also their radiation damage. This radiation will be protected against by the hull of the enemy ship. Radiation damage has been scaled back to 2D X 60 instead of 2D X 100 in the 2022 update.
If our 400 ton ship launched a single nuclear missile and it hit the target it would roll an additional 2D X 60 for rad damage. If the ship launched 6 missiles and they all hit the damage is that of a single missile multiplied by the Effect of the attack roll (pg 162 of the pre 2022 Core book, not sure if this rule has been changed in the 2022 update, up to the number of missiles in the salvo.)
Is the radiation damage also multiplied? if so, ouch, and if the damage output is aided by extra missiles, why isn't the radiation? I don't want to get into a scenario where small ships have to roll handfulls of dice to calculate exposure, but on the other hand, radiation weapons are meant to be a nasty threat, and why they are banned from use inhabited planets (pg 31 of Highguard)
And another question: How fast does the cumulative radiation effect kick in. Cunningrat pointed out that a person in a ship with a TL 12 vac suit is protected against 590 points of radiation. With the radiation exposure chart. With a 12 on the damage roll this means 130 points of radiation get through to a person. This is 1D damage and -1 to all checks. But in a protracted battles a character may take several hits, putting their cumulative total over 151, which might give them a -1 END permanently. How fast does the cumulative effect kick in?
Do nuclear missiles create a radiation exposure per missile or per salvo?
If I shoot 3 nuclear missiles and they all hit a ship, is the radiation damage rolled once? or three times, or is it multiplied by the Effect the same way damage is? If a single missile hits I am assuming it gets to do damage and radiation effect.
Example ship: 400 tons. The ship has 4 hardpoints and has 2 Particle beam barbettes and 2 triple mount missile turrets. Nuclear missiles in all 6 missile launchers.
When the ship attacks the 2 particle beam weapons will roll their damage separately and also their radiation damage. This radiation will be protected against by the hull of the enemy ship. Radiation damage has been scaled back to 2D X 60 instead of 2D X 100 in the 2022 update.
If our 400 ton ship launched a single nuclear missile and it hit the target it would roll an additional 2D X 60 for rad damage. If the ship launched 6 missiles and they all hit the damage is that of a single missile multiplied by the Effect of the attack roll (pg 162 of the pre 2022 Core book, not sure if this rule has been changed in the 2022 update, up to the number of missiles in the salvo.)
Is the radiation damage also multiplied? if so, ouch, and if the damage output is aided by extra missiles, why isn't the radiation? I don't want to get into a scenario where small ships have to roll handfulls of dice to calculate exposure, but on the other hand, radiation weapons are meant to be a nasty threat, and why they are banned from use inhabited planets (pg 31 of Highguard)
And another question: How fast does the cumulative radiation effect kick in. Cunningrat pointed out that a person in a ship with a TL 12 vac suit is protected against 590 points of radiation. With the radiation exposure chart. With a 12 on the damage roll this means 130 points of radiation get through to a person. This is 1D damage and -1 to all checks. But in a protracted battles a character may take several hits, putting their cumulative total over 151, which might give them a -1 END permanently. How fast does the cumulative effect kick in?