no comment i guess? okay then...
how about animal companions? like rangers. no magical abilities but a special bond between animal and human.
it could be a feat:
Animal Companion (General)
Prerequisites: Base Attack Bonus +1, 6 ranks in Handle Animal, Animal Affinity
Benefit: the character gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures may be added to the character’s list of options: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the character on his adventures as appropriate for its kind.
Special: every time this feat is chosen it strengthens the bond between the animal and character. This allows the animal to grow beyond the norms for its species and the character to train it with greater ease. This has seven levels.
Level of Bond Between Animal and Character:
1st: Bonus Defense/Soak +0/+0, Str/Dex/Fort/Ref Adj +0, Will Adj +0, Bonus Tricks +1, Base Attack Bonus +0, Link (+4 bonus to Handle Animal, push as move action)
2nd: Bonus Defense/Soak +2/+3, Str/Dex/Fort/Ref Adj +1, Will Adj +0, Bonus Tricks +2, Base Attack Bonus +1, Evasion
3rd: Bonus Defense/Soak +4/+6, Str/Dex/Fort/Ref Adj +2, Will Adj +1, Bonus Tricks +3, Base Attack Bonus +3, Devotion (Morale Will saves +4)
4th: Bonus Defense/Soak +6/+9, Str/Dex/Fort/Ref Adj +3, Will Adj +2, Bonus Tricks +4, Base Attack Bonus +4, Multiattack
5th: Bonus Defense/Soak +8/+12, Str/Dex/Fort/Ref Adj +4, Will Adj +2, Bonus Tricks +5, Base Attack Bonus +6
6th: Bonus Defense/Soak +10/+15, Str/Dex/Fort/Ref Adj +5, Will Adj +3, Bonus Tricks +6, Base Attack Bonus +7, Improved Evasion
7th: Bonus Defense/Soak +12/+18, Str/Dex/Fort/Ref Adj +6, Will Adj +4, Bonus Tricks +7, Base Attack Bonus +9
so there... whadayathink???